Walkthrough

Nightmare 2: Out of the Woods

Leave the frozen cabin and run back down the hill back towards Orion’s Lodge. Climb up the back deck and enter through the door.

Inside go through the door on the right side of the room and exit the lodge through the through the door on the left side of the next room.

Turn off Harry’s flashlight and and run straight ahead. When you reach the large open area with the chasm jump over the left side. Climb up the plateau straight ahead and grab glowing red flare resting on top. If you are lucky the creatures haven’t caught on that you are in the area with your flashlight off. If they have already given chase go ahead and turn the light back on so you can better see where you are going and leap down the other side.

Run up the slope to Harry’s left and head towards the lights you see in the distance. If you look down you should also see a set of mining cart rails that will help guide you to the next cabin. Along the way you will pass several barriers Harry can pull down to hinder his pursuers. If there’s enough distance between you and the creatures I suggest pulling a couple down to help widen the distance between you.

At the end of the rails lies is the back of a two story Caldecotte Sawmill. Climb the back porch and enter through the door on the far right. Enter door on the other end of the room and drop down the ledge. Leap over the chasm on the floor and exit through double doors on the other side.

Ahead the path is blocked by ice and debris so make a left and crawl under the wall. On the other side lies a hallway with a set double doors on Harry’s left, ignore these and continue straight ahead and exit the sawmill through the doors at the end of the hall.

Run straight through the the cluster of tree stumps ahead and drop down over the ledge. A light should be visible in the distance. Run towards that light down and drop down two additional ledges until your forward progression is blocked by some trees, ice and a chain linked fence. Turn the the left and run forward over a chasm in the ground and run into the lit cabin visible in the distance. On entering the cabin take the first door you see on the left. Once you are safely inside ice covers your entrance and exit door.

Puzzle Time

Congratulations you made it through the first half of the nightmare sequence and have earned a short reprieve from the pursuing monsters! But we aren’t out of the woods yet (hardy har har), we still need to figure a way out of this room!

Silent Hill Shattered Memories puzzleTaking a quick look around you can see Harry isn’t entirely alone, a frozen family of three also occupies the cabin. A little girl sits on the couch looking back at her mother who sits at a side table with her head in her hands. Behind the mother lies a broken vase and the father stands with with his hands held out slightly forward.

Walk towards the adults in the room and Harry will receive Echo Message #6: Family Vacation that contains a conversation between the mother sitting at the table and a friend by the name of Diane. Depending on your psych profile up to this point tone of the conversation can vary but it’s important to listen to the entire message to receive the clue on how unlock the exit on the other side of the room.

During the message you hear the little girl play a song on a toy piano, the very same toy piano sitting by the froze girl on the couch. To shatter the ice blocking the exit you must repeat the sequence of notes played by the girl during in the message:

“quack” “hoot” “squawk” “squawk” “cluck”

Silent Hill Shattered Memories puzzleTake a look at the piano keys, each key has an animal head on it. Just hit the animal key that correspond with the sound played. Pretty easy right?

The Solution:
Duck key (green)
Owl key (pink)
Parrot Key (yellow)
Parrot Key (yellow)
Chicken Key (blue)


After the ice shatters exit the cabin through the door behind the sofa.

Outside the safety of the puzzle room Harry is in danger once again. Quickly turn off the flashlight and run towards the two lights ahead and to the left. As Harry moves closer to the lights a wreckage of a small aircraft lodged in a tree is revealed.

Run around the left side of the wreckage and leap over the chasm in the ground towards the three lights. Pick up the glowing red flare and enter the door to the building directly ahead.

Once inside ignore the set of double doors to Harry’s left and exit the room through the doors straight ahead. In the next room run past the hiding spot beneath the bunk beds and exit the cabin through the door on the other side of the room.

Outside the cabin turn off Harry’s flashlight and continue running forward until the path splits beneath beneath a large tree with a broken cabin within its branches. Take the path to the left and enter the cabin with the “Experience Fishing” sign by the door.

Enter the door on the right side of the room and proceed through the next two rooms by going through the doors straight ahead. In the last room make a left and and exit the cabin through the door straight ahead.

On exiting the cabin Harry will leap over a chasm. To Harry’s right are several broken, follow the edge of the frozen shore towards the cabin ahead. Run up the stairs and take the door to your right to get inside. Exit the nightmare sequence through the door straight ahead.

 

Bryant’s Overlook

Silent Hill Shattered Memories mementoExit the nightmare and cross the bridge ahead and head towards Bryant’s Overlook. Run over to the single red car and pop open the trunk to find Memento #6: Pinned Beauty a butterfly on a pin.

Run to the open passenger side and get the fourth echo photo.

Echo Photo #4: Open Car Door

Silent Hill Shattered Memories echoTake a photo of girl crying in the passenger seat and receive the voice mail Bryant Overlook.

Continue pass Bryant Overlook and head into the Tourist Information cabin and out the door. Crawl through the hole in the chain link fence ahead and then climb the fence beside the Midwich High School sign.

03. Lost in the Woods 05. Midwich High School