Walkthrough
01. Welcome Back to Silent Hill
02. Nightmare 1: To Levin Street
03. Lost in the Woods
04. Nightmare 2: Out of the Woods
05. Midwich High School
06. Nightmare 3: School
07. The Balkan and Dixon Bridge
08. Nightmare 4: Hospital
09. Nightingale Apartments
10. Nightmare 5: Toluca Mall
11. Toluca Mall and
Simmons Street
12. Nightmare 6: Nowhere
13. Lakeside Area
14. The “Orpheus” and the Lighthouse
Nightmare 1: To Levin Street
The streets of Silent Hill have frozen and you can’t go back the way you came and all the earlier locations you’ve visited are blocked by ice…now what?
Do you hear that rather annoying car alarm? Run towards it, it’s located across the street from the salvage yard. As you approach you should spot a wailing yellow car encased in ice with it’s headlights flashing on a lone yellow door. That’s your exit, take it.
After a short cut scene plays and you’ve regained control over Harry the game’s first nightmare sequence officially begins! These nightmare sequences can be pretty confusing and frustrating ,but believe me if I was able to make it through them anyone can.
Before we begin here are some basic survival tips:
Nightmare Survival TipsLOOK AROUND THE AREA GPS IS YOUR FRIEND You can quickly open the phone GPS by pushing left on the wii-mote d-pad to get a quick view and hitting (A) brings up the full screen map:
DELAY, DELAY, DELAY Another extremely useful delaying tactic are road flares. There’s usually one (sometimes multiple) in each nightmare stage so keep a look out. Road flares are indicated by a red beacon that you can usually spot quite a distance away. Pick one up whenever you can, however if you already have one in hand don’t bother trying to pick up another Harry can only hold one at a time! You can light the flare with the (C) button and once the flare is lit it the creatures will cower and stop their pursuit of Harry for around 30-40 secs. Hanging onto a lit flare gives a reprieve from the constant creature attacks gives you the opportunity to put a good distance between Harry and the creatures behind or in front of him. Dropping a lit flare on the ground with the (-) button has a similar effect and can create a temporary barrier between you and surrounding creatures. The only downside to this method is once you leave the safety of the lit flare the creatures can give chase. Note: With a lit flare Harry is unable to access his phone until the flare goes out or until he drops it on the ground. BE STEALTHY The hiding spots are also useful in this respect. By crawling under beds or hiding in closets a group of creatures could lose sight of Harry and pass him by, giving you the opportunity to run in the other direction or take an alternate route without a horde on your tail. Remember to TURN THE FLASHLIGHT OFF while hiding or the creatures are more likely to spot Harry and forcibly remove him from his hiding spot. DON’T PANIC!
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As soon as you gain control of Harry run straight ahead and climb the fence you see in front you. On the other side run towards the first floor window of the house ahead and turn to your right and enter the side door into the house.
Inside the house run around the shelves/cupboards head through the door in the far left corner of the room. Then exit the home through the single door ahead.
Outside the home is a wide open area with a large ice boulder. Run around the right side of the boulder and you should see back ends of two homes and two fences. Climb the fence on the right and then immediately climb over the following fence straight ahead.
On the other side you should see a building with a set of double entrance doors and a sign to the left indicating it’s the “Still Water Municipal Pool Goods Entrance.” Enter the Pool Building.
Run straight though the double doors under the red exit sign at the end of the hall. In the next hallway take the first door on Harry’s left and then exit the following room through the door straight ahead.
In the next room Harry should see a large and empty pool with a glowing red flare inside. To Harry’s right is a set double doors underneath a large clock and to the left side of the room is a score board and diving board with a second set doors underneath a glowing green exit sign.
We want to head through the doors underneath the exit sign. Grab the flare in the empty pool if you need it and be sure to climb up the end of the pool with the large ice puddle on the floor so you end up on the side with the diving board and scoreboard. If you don’t need or want the flare just run around the left side of the pool on entering the area and run directly towards to doors beneath the green exit sign.
Jump down the ledge and enter the door in the rear of the next room. You will run through a tunnel-like hallway and exit the area through a set of doors under a red exit sign at the of the hall.
Outside the building drop down the ledge run around the right side of the large ice boulder in the middle of the pool parking lot. The exit of nightmare is through the double doors straight ahead
by Whitney Chavis (Always on My Mind) |
01. Welcome Back to Silent Hill | 03. Lost in the Woods |