Speed Walkthrough
Contents
Introduction
01. Nightmare
02. Central Square Shopping Center
03. Nightmare Mall
04. Hazel Street Subway Station
05. Underpass
06. Construction Site
07. Hilltop Center Office Building
08. Nightmare Hilltop Center
09. Daisy Villa Apartments
10. Silent Hill
11. Brookhaven Hospital
12. Nightmare Hospital
13. Lakeside Amusement Park
14. The Church
Introduction
The following speed walkthrough is intended for players who have beaten the game at least once (as a quick reference), or players who only want the bare minimum of instructions instead of detailed explanations.
Boss strategies will be minimal and to the point, enemies will mostly not be mentioned at all, and it'll be up to you to keep yourself stocked on ammo and health. Consider using Bullet Adjust to give you more ammo from each pickup, and feel free to skip any weapon you don't plan on using.
While maps can be avoided if going for pure speed, I'll still list them as optional pickups if you wish to have them, since it is easy to get confused as per exactly where you need to go sometimes. Note that we won't be covering save points so it'll be up to find one if needed. Refer to the Save Point Locations section for all locations.
Collecting extra weapons adds to a better ranking, so consider picking them up if playing an Extra New Game. Extra New Game also skips the opening nightmare, reducing your play time.
Note: Cutscenes do not count towards your time, but it's recommend to skip them to remain focused. Additionally, while you should play an Extra New Game to skip the Nightmare, I'll still list it here for completion's sake.
Color legend
Tongs - items
Handgun - weapons
Shopping Mall Map - maps
01. Nightmare
- You can complete the stage, fall down a hole on Hard or just get killed by an enemy to end the nightmare prematurely
- For completion, head through the left door, pass through the small brown end door, then follow the left path to and up the stairs where you'll end the stage after running the tracks
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Save Point Locations
- On the mirror in the starting women's washroom on 1F.
- On the shelf in the northernmost storeroom in the north 2F corridor.
Walkthrough
- Exit the washroom through the window enter the next hall down the alley
- Optional: The Unlimited Submachine Gun is on the left boxes in the first alley if unlocked
- Take a right and go through the end double doors
- Enter the women's clothing store under the shutter to get the Handgun, then exit through the back door
- Optional: The Shopping Mall Map is available on the left board by the stairs door
- Head up to 2F via the EXIT door by the map
- Ignore the right path and enter the next hall ahead
- Get the Tongs from Helen's Bakery ahead and return back to the previous hall
- Optional: The Flamethrower is on the bakery counter if unlocked
- Take a left at the fork and move through the last door on the right side
- Use the Tongs under the skid to get the Key taken with Tongs
- Optional: The Beam Saber is in the end hallway door if unlocked
- Head back to the balcony hall and immediately take Heather's right to find and enter My Bestsellers bookstore with the Key taken with Tongs
- Collect and use the Shakespeare Anthology books by the shelf if on Easy or Normal Riddle Level (ignore them on Hard)
Puzzle: Shakespeare Anthology (My Bestsellers Bookstore)
- Easy/Normal: Arrange the books until they reveal the random code
- Hard: The code is 8352 every time
- Use the code to get past the locked back door and meet Claudia
- Follow the hall and enter the elevator on the left
- Get the Radio when it falls down and exit the elevator
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03. Nightmare Mall
Save Point Locations
- On the bed in the infirmary in the southwest of 1F.
- On a TV in the south part of the west 2F escalator corridor.
- On the wall near the vise in the northwest shop in the east 2F hall.
Walkthrough
- Take Heather's right around the corner, take a right at the next fork and head to the next hall
- Follow the narrower hall to the storage room just before the ladies' room and get the Flashlight between the boxes (don't need to turn lights off)
- Get the Bleach (Normal/Hard Riddle Level only) from the ladies' room and enter the women's' clothing store under the next two shutters
- Optional: The Bulletproof Vest is available on the clothes rack deep in the room
- Get the Hanger on the coat rack by the door and return back and enter the westernmost room on the north side in the bigger hallway with Closers (across from where you originally entered that hall)
- Use the Hanger to bring down the ladder and climb up to 2F
- Head up the escalators to 3F and grab the Cooked Key from the dog through the right double doors
- Head back to 2F, take a left and enter the shop at the end of the hall to get the Walnut
- Head through the other door and enter the easternmost room in this hall, Café Turn Mill, at the short fork using the Cooked Key
- Optional: The Steel Pipe is available on the wall behind the counter
- Exit through the other door, run ahead and enter Helen's Bakery at the southeast
- Get the Detergent (Normal/Hard Riddle Level only) on the cart and exit through the other door
- Turn off the fan at the end of the hall (Normal/Hard Riddle Level only) and pass through the door
- Combine and use the Bleach and Detergent on the bucket by door (Normal/Hard Riddle Level only; skip this and the next step on Easy)
- Back by the fan, turn it on and re-enter the corridor
- Now follow the hall, take a right at the fork and go through the first door on your left to the northeast shop
- Enter the next hall, take a left and cross over to the other (north) side, then enter the shop in the northeast
- Use the vise to break open the Walnut and get the Moonstone
- Take Heather's right (west) and pass through pale orange door, then pass through the cafe on the opposite side of the balcony
- Take a left and pass back through the walnut shop at the end, then take the escalators up to 3F
- Use the Moonstone to pass through the locked door and go down the long ladder
Boss 1: Split Worm
- Use the Handgun to kill the Split Worm and make sure to dodge its attacks
- Hold L2 to see which hole it's coming from next and shoot it when it opens its protective head cover
- Only shoot it two or three times when it emerges so it doesn't retreat, then dodge its attacks and continue firing to minimize your time
- It should die after about 15-20 shots on Normal
Save Point Locations
- On the right counter in Happy Burger on 1F, after the mall turns back to normal.
Walkthrough
- Head west under the shutter and through the next set of doors
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04. Hazel Street Subway Station
Save Point Locations
- On a wall by the south stairs descending from the concourse, B2.
- On the floor of the first moving subway car.
Walkthrough
- When the hallway diverts, take a right and go through the door
- Follow the left wall around the corner and through the left turnstiles at the far end
- Optional: The Subway Map is just around the corner
- Go straight ahead from the turnstiles and down the middle stairs at the other end
- Take a left and head down the left stairs to platform 1
- Head across the covered tracks and down the stairs to get the Nutcracker
- Head back up the stairs, cross the tracks and return up the initial stairs
- Follow the path ahead and use the Nutcracker to pass through the left gate and down the stairs to south platform 2
- Head down the stairs and get the Shotgun (recommended) in the abandoned train
- Run back past the stairs and down the other set to the floor below
- Run the path past platform 4 and head down to platform 3
- Follow the platform until the camera angle changes
- Jump on the tracks and try to open the red light door, then dodge the Double Heads and quickly climb back on the platform
- Head all the way west through a gate and up and down the next stairs and enter the open train at the end of platform 3
- Make your way through the nine subway cars and enter the Underpass from the platform where the train stops
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05. Underpass
Save Point Locations
- On the wall after exiting the subway train once it stops.
- On the wall in the kerosene heater room in the east, upper level.
- On the floor in the room before the monster in the water, lower level.
Walkthrough
- Pass through the door down the steps, take a right and head through the end door
- Take left and go through the door on the right
- Pass through the first door on the right in the hallway, then take the first left and enter the map room
- Optional: The Underpass Map is available on the left wall near the Maul
- Head through the other door and the next door on your right to get the Wine Bottle from the wine rack
- Head back, take a left and go through the large end door
- Follow the hall to and through the next door, then the next door at the end of the long, narrow hall
- Take a right and go through the right end door
- Ignore the first right opening and enter the second room via the next opening
- Use the Wine Bottle on the heater to get the Oil-Filled Bottle
- Now enter the other room to the north and fill the gas tank with the Oil-Filled Bottle, then turn the switch on
- Descend down the ladder and go through the door up the steps
- Head through the door down the long stairway, take a right and go through the door at the end on the right
- Head up to the garbage room and get the Dryer from the chair, then return to the large sewer corridor
- Head through the large door across the sewer and through the next door on the left to the office
- Pass through the warning door and use the Dryer in the outlet by the door to kill the monster
- Optional: You can get the Gold Pipe and Silver Pipe by dropping your Steel Pipe into the water and answering honestly in an Extra New Game
- Cross the path and go through the other door
- Follow past the intersection and through the blue door
- Cross the sewer and follow the path to the left around the right corner, then take a right at the opening and go through the blue door
- Move up and down the steps, through the door, then find the ladder up the small stairs to exit the Underpass
- Follow the path around the right corner and enter the Construction Site
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06. Construction Site
Save Point Locations
- On the barrel just outside the entrance.
Walkthrough
- Enter the stairwell at the end of the hall, then proceed to the main room of 5F
- Optional: The Silencer is available by breaking the different patch of wall around the corner with a melee weapon
- Drop the bed down the hole and jump down to 3F
- Pass through the hole in the wall ahead, follow the scaffolding to Heather's left and enter the Hilltop Center through the window
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07. Hilltop Center Office Building
Save Point Locations
- On the wall in the northern small room of Monica's Dance Studio on 3F.
- On the vending machine in the north of the main 2F corridor.
Walkthrough
- Exit to the hall and follow to and through the left door to the main hall
- Optional: If on Easy Riddle Level it's faster to pass through the next door, then the next door on the right side to get the Rope, while the Office Building Map is in the same room if you need it
- Enter the stairwell to the left past the elevators and ascend to 5F
- Head past the elevator, take a left and enter the gallery (you can skip to the hall across from the gallery on Easy Riddle Level)
- Pass through the right door, take Heather's left and grab the Screwdriver from the boxes at the end of the hall (Normal/Hard Riddle Level only)
- Optional: The Katana is available in the room at the other end of the hall on the right side
- Exit back through the gallery and pass through the next double doors ahead to the KMN Auto Parts hallway
- Follow around the next two corners and enter the large room on the left
- Grab the Jack from the back left of the room and exit to the hall then through the door ahead of you to the main 5F hall
- Head back down to 3F, then take a left past the elevators and enter Monica's Dance Studio on the left (east) side
- Enter the first room along the right (east) wall and use the Screwdriver to grab the Rope from the stuck drawer at the back (Normal/Hard Riddle Level only; on Easy it can be taken as is)
- Optional: The Office Building Map is available on the glass table if you want it
- Head to the left (west) elevator and use the Jack to open the doors, then use the Rope and descend down to 2F
- Take a right past the elevators, another right and through the door to ECHO Interiors
- Pass through the right (north) door and the next one north after that
- Examine the bathtub to initiate the transformation to the Otherworld
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08. Nightmare Hilltop Center
Save Point Locations
- On the wall in the small Green Ridge Mental Health Clinic corridor on 2F.
- On the wall in the Gallery of Fine Arts main gallery on 5F.
Walkthrough
- Pass through the other door and then the next door to the left
- Move through the left door and the next door on the left side to meet Vincent inside Green Ridge
- Now in another room, grab the Oxydol on the desk and exit through the other door
- Return to the main hall, follow around left to the elevators, then take the right (east) elevator to 1F
- Ignore the first part of the riddle by the Glutton, head left past the elevators, left around the corner and enter the Last Drop Café
- Get the Pork Liver in the small fridge and then go up to 5F via the elevator
- Head around the elevators, take a right and enter the west KMN corridor
- Head left, take a right at the fork and enter the end room to get the Matchbook on the table
- Back in the hall, pass through the next end door then enter the gallery ahead
- Combine and use the Oxydol, Pork Liver and Matchbook on the bucket in front of the large painting
- Go through the small doors and down the stairs, ignoring the middle section of the fairy tale, and go through the door there
- Follow the next two corridors to and through the end door there
- Get a Silver Coin from the desk and use it on the vending machine to get the Life Insurance Key
- Back in the hall, exit through the blue light door to the main hall and take the elevator down to 1F
- Head around the elevators, take a right and use the Life Insurance Key to access the west corridor
- Follow the corridor to Heather's left and enter the left room before the Slurpers
- Read the end of the fairy tale and exit to the main corridor
- Take a left past the elevators and exit the building to outside
- Take a left down the street, left down the alley and enter the apartments
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09. Daisy Villa Apartments
Save Point Locations
- On the bulletin board by the front entrance near Heather's apartment.
Walkthrough
- Find and enter your apartment past the elevator when the angle changes, using the House Key
Boss 2: Missionary
- Use the Shotgun to kill the Missionary
- Bait the Missionary into attacking while you strafe or run past it, then blast it from the side or behind
- Kick or shoot it while it's on the ground but be careful when it rises
- Repeat until it dies
- Optional: The Stun Gun is available in Heather's room across the hall
- Exit Harry's room and the apartment to the right
- Take a right then a left and exit the apartments
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10. Silent Hill
Save Point Locations
- On the TV stand in motel room 106 of Jack's Inn.
Walkthrough
- Exit the motel room, leave the parking lot ahead and take a left down Nathan Avenue
- Head all the way to Carroll Street, take a left and enter Brookhaven Hospital to the south on the right side
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11. Brookhaven Hospital
Save Point Locations
- On the wall of the Reception Office on 1F.
- On the floor of the 3F Storeroom.
Walkthrough
- Optional: The Hospital Map is available inside the Reception
- Enter the elevator in the lobby and go up to 2F
- Take a right and loop back past the elevator, take a right and enter the Women's Locker Room at the left end
- Get the Nail Polish Remover, return to the hall and check the keypad to the patient wing
Puzzle: Second Floor Patient Wing Keypad
- Solve the puzzle to open the patient wing double doors with the following codes for each Riddle Level:
- Easy: 4639
- Normal: 8634
- Hard: 4896
- Enter room M4 in the patient wing
Puzzle: Dead Man's Briefcase
- Examine the clock and solve the puzzle as per your Riddle Level
- Easy: The code is written on the clock
- Normal: The code is the time on the clock (12-hour time)
- Hard: The code is the time on the clock (24-hour time)
- Get the Instant Camera after unlocking the briefcase
- Return to 1F via the employee wing elevator and enter the patient wing
- Use the Nail Polish Remover on the wall in room C4 to get the Stairwell Key
- Use the Stairwell Key to enter the employee wing stairwell and head to the basement
- Optional: The Submachine Gun is available by the elevator
- Enter the Storeroom on the right past the wheelchair and use the Instant Camera to see the code behind the shelf -Head up to 3F via the stairwell and use that code to enter the patient wing
- Enter room S12 and answer the phone
- Head down to 2F via the stairs and go through the "M" door at the end of the patient wing hallway
- Use the following directions at every corner (including one-way routes):
- Right, right, left, right, right, left, through the door
- Left, right, left (gate will close), turn around and move forward under the next gate, left, through the door
- Left, left and under closing gates
- Examine the Metatron crest when you reach it, then move through the door, up the ladder and through the top door
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12. Nightmare Hospital
Save Point Locations
- On the bed in room S3 on 3F.
- On the wall in the Examination Room on 1F.
- On the curtain in room C4 on 1F.
Walkthrough
- Head through the Day Room at the other end of the hall and enter the employee wing elevator
- Descend to 2F, head right around the elevator, take a right and enter the Women's Locker Room at the left end
- Get the Plastic Bag from the garbage bin, then return to 3F via the elevator
- Head right around the elevator and through the patient wing doors on the left
- Enter the next room on Heather's right and use the Plastic Bag to get the Plastic Bag (with Blood) from the blood bucket in Examining Room 4
- Take the employee wing elevator down to B3
Puzzle: Crematorium Oven Door
- Solve the oven door puzzle on Normal/Hard or just grab the key on Easy Riddle Level
- Normal: Use the roman numerals on the oven and match them with the numbers on the gurneys with corpses in the corresponding positions around the room to get your code
- Hard: The code is 9271
- Get the Cremated Key from the oven and go up to 1F
- Take a right and follow past the corner to the end of the hall, then use the Cremated Key to pass through the Day Room to the patient wing
- Enter room C4, use the Plastic Bag (with Blood) on the altar and descend the ladder
Boss 3: Leonard
- Defeat Leonard with the Shotgun or Submachine Gun
- Try to go for shots from behind or the side
- Stay away from Leonard while he's getting up
- Continuously shoot Leonard while he's on the ground
- Rinse and repeat until he dies
- Heather will pick up the Talisman in the cutscene
- Exit the room and exit the hospital through the front lobby doors
- Head back to Jack's Inn and re-enter room 106 in the far right corner
- After the cutscene, exit the parking lot, take a left and keep running past Pete's Bowl-O-Rama until time fast-forwards
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13. Lakeside Amusement Park
Save Point Locations
- Inside the tin box that falls at the back left of the souvenir shop.
- On the ticket booth at the entrance of the Haunted Mansion.
- On the crystal ball table inside the Fortune House.
Walkthrough
- Head through the door just ahead
- Enter the souvenir shop by the sidewalk sign
- Move to the back left of the shop, then run to the back right to make the shelf fall
- Grab the Roller Coaster Key from the tin box
- Leave and pass through the brown door at the end of the path
- Take a left, climb up Mountain Coaster and use the Roller Coaster Key to access the control room
- Turn the ride off and run the tracks until the cutscene plays
- Go through the left door and enter Borley Haunted Mansion
- Make your way through the house as quickly as possible (some doors you can pass through without waiting for the narrator in an Extra New Game)
- When the body drops from the roof, turn around and move through the small door
- Exit through the other door in the spike hallway (hold R2 to lower Heather to avoid the spikes on Hard Action Level)
- Follow these directions for both red glow hallways:
- Left, right, left, right, quick right, left, right, quick left, through the door
- Take a left and pass through the narrow path ahead on the right to the next area
- Follow forward, take a left and head through two gates to the small theatre
- Take a right and grab the Chain on the bleachers and the Red Shoe on the stage
- Return back through the previous two gates and follow ahead to the Swing Rocket ride
- Attach the Chain to the left gate door, then attach the other side to the metal bar on the center column of the ride
- Start the ride from the small control room and pass through the door
- After meeting Douglas, go through the gate in front of you and enter the Fortune House on your right
- Optional: Douglas's Notebook is available on the chair just inside
- Grab the Doll Head deeper in the room, then exit and pass through the next door to Marchen Travel
- Place the Doll Head in the left doll's hand and the Red Shoe by the right doll
- Follow the left path through the wooden door and then the left green door
- Head left into the pathway and through the left gate at the end
- Head over to the carousel and board it
- Kill all 11 horses (Shotgun is quickest if you have the ammo; otherwise use your best melee weapon)
Boss 4: Memory of Alessa
- Defeat the Memory of Alessa, using the Shotgun or your preferred weapon
- When Alessa has a firearm, stay close to her to avoid getting shot
- Bait her into attack and then blast her, or use the Katana strategy mentioned in the regular walkthrough if you don't have the ammo
- Repeat on all forms to end the battle
- Enter the path on the other side of the carousel and go through the door at the end
- Enter the Church through the next door
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14. The Church
Save Point Locations
- On the altar in the chapel, upper level.
- On the ground in the octagon-shaped room at the north of the upper level.
- On the shelf of Alessa's bedroom before the final boss, lower level.
Walkthrough
- Get the "Eye of Night" Tarot Card on the altar and go through the door by the piano
- Optional: The Church Map is available on the wall in this hallway
- Optional: Forgive the lady in the confessional if going for the Possessed ending; not recommended for speed
- Pass through the left door at the end of the hall and exit through the other door
- Optional: The Cassette Tape is available in the right room but is unnecessary
- Head through the left door and examine and move the painting once the bloody footprints reach it
- Pass through the door, the next hallway, then enter the library via the final door in the elevator hall
- Get the "Moon" Tarot Card on the back left table
- Vincent will hand you the Book: Otherworld Laws in a cutscene
- Return to the elevator hall and descend to the lower level
- Head through the right end door and get the "Hanged Man" Tarot Card from the center gurney in the morgue directly ahead
- Return to the elevator hall and move through the second last door on the other side
- Head through the final door in the next hall and pass through the large room on your left to the south hall
- Move down the hall until the angle shifts, then examine and open the wall door once the bloody footsteps reach it
- Grab the "Fool" Tarot Card in the Aglaophotis book inside Alessa's hospital room
- Return back through the large room to the previous hall, then take a left and enter Alessa's bedroom at the left end
- Get the Brass Key from the butterfly display on the wall and return back to the elevator hall through the two end hallway doors
- Take the elevator to the upper level and pass through the hallway just right of the elevator to the first bloody footstep hall
- Take Heather's left, pass through the door, take a right and pass through the transforming whiteboard room
- Use the Brass Key to pass through the door just ahead
- Enter the room at the very end of the hall on the right side and get the "High Priestess" Tarot Card
- Return back to Alessa's bedroom on the lower level – exit back to the previous hall, pass through the right transforming classroom, take a left through the next door, the right door where the painting was, through the next door to the elevator; descend to the lower level, through the second last door on the left side, the final door in the next hall, then head down the hall and enter the bedroom at the left end
Puzzle: Tarot Card Door
- Use the Tarot Cards to unlock the other door with the following solutions:
Easy
Fool |
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Moon |
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Eye of
Night |
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Hanged
Man |
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High
Priestess |
Normal
Eye of
Night |
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Moon |
High
Priestess |
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Fool |
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Hanged
Man |
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Hard
High
Priestess |
Eye of
Night |
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Fool |
Moon |
Hanged
Man |
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- Go through the unlocked door, follow the path and go through the right end double doors
- Use the Pendant after the cutscene with Claudia
- Jump down the hole to the final boss arena
Final Boss: The God
- Use the Handgun or alternate with the Shotgun to defeat the God
- Stay just outside of the semi-circle on the ground and fire the Handgun until the God shoots fire – strafe to the left or right to avoid it
- Consider using the Shotgun or SMG when the God lowers to her hands and knees, and repeat this whole process until she dies
- If out of ammo, use melee weapons while beside the God's head and avoid her arm swing by staying in the safe spot between her hand and shoulder right up against the low edge
Congratulations on finishing your speed run. A time under two hours is a job well done and very doable, especially for your first dedicated speed run. However if you're able to really push yourself, a time under an hour is certainly an impressive feat and you can further bring down your time from there if you maximize your efficiency.
Consider also pushing for a 10-star ranking. Check out the 10-Star Ranking Guide to help you on your way. |