Walkthrough
00. Arrival
01. Old Silent Hill
02. Midwich Elementary School
03. Nightmare School
04. Old Silent Hill Part 2
05. Central Silent Hill
06. Alchemilla Hospital
07. Nightmare Hospital
08. Central Silent Hill Part 2
09. Nightmare Central Silent Hill
10. Sewers (Connecting to Resort Area)
11. Silent Hill Resort Area
12. Nightmare Silent Hill Resort Area
13. Sewers (Connecting to Amusement Park)
14. Lakeside Amusement Park
15. Nowhere
Lakeside Amusement Park"Cheryl is my daughter. I will save her. No matter what." Finding CybilFirstly, this area can be quite confusing and easy to get lost in since there's no map and the ground is ripped up in several areas, while Grey Children aim to slice you up. But that said, it's a fairly small area and your goal is simply to find the carousel. Starting off, run ahead and follow the path to the right along the ripped grate flooring where there's another pathetic Larval Stalker near the benches, which you may only hear rather than see. When you reach the circle fence for the ride ahead with a Grey Child approaching from the left, take a hard right and follow ahead while passing another ride on the right playing some carnival music. Take a left near that ride and you should approach an ice cream shop, where you'll find a Save Point on the front counter on the other side, also near a Larval Stalker. Consider saving due to an upcoming boss fight. You'll find a ferris wheel to the left while facing the ice cream shop counter, but there's only a Grey Child or two patrolling it. Turn around from the ice cream shop and run straight, while turning a bit to the right, then continue farther right where you may reach another Larval Stalker, as if these things are guiding you. As you continue you may even see one of them guide you up the steps of the nearby merry-go-round. Follow up the steps and through the gate onto the carousel. If you're totally lost here and can't find the merry-go-round, head back to the ice cream shop across from the ferris wheel. Find the garbage can on the side and stand in front of it where the building starts to corner to the front. Follow the thick line on the floor grating all the way forward until the floor ends, then take a right over to the merry-go-round now on your left side. Merry-Go-RoundHarry finds Cybil in a wheelchair and she's just not herself, standing and shooting his way. It's time for another boss fight, but note that there's two different ways this can go. Boss 4: Cybil
If you don't have the means to save Cybil or wish to fight her anyway, you'll first need to avoid her gunshots until she runs out of ammo. She has 10 bullets and won't hesitate to use them, even firing off a few in a row if you can avoid them. Otherwise, her shots are insanely damaging and will kill you if you have anything less than 80% or so health, or if you take two shots without healing. To avoid her gunshots is actually a very simple task of strafing in a circle around her and not stopping until she runs out. To get set right from the start, hold R1 on its own to get moving, then quickly begin also holding left on the analog stick to start curving in a circle around Cybil. Once you've got the right arc, hold it and keep running circles around her as she fires her ammo, sometimes 2-3 bullets at a time before resetting. It'll look close but her bullets should just miss you each time. Try to stay clear of all objects like horses, poles or walls, since Harry will bump into and stumble on these things, leaving him open to an attack. Otherwise, you can also hide behind horses whenever she's about to attack, or even run away since her accuracy falls off at far range. You can also go on the offensive right away by firing back, preferably from a farther distance with the Rifle if you wish to have any chance of getting away. But honestly, the first strategy of circling around her is the most effective and will save you a lot of health. Once Cybil fires her 10 shots, she'll drop her gun and take matters into her own hands, although losing her long-range attack makes the fight very trivial as long as you don't let her get close. From this point just use the Rifle from afar to blast her and simply strafe away when she gets close. The Shotgun also works well, at least from a closer distance, and the Handgun can be effective as well but will take a bit longer. Be sure to back up while firing these weapons to keep your distance from Cybil. As long as you have the ammo for it, utilize the Rifle and its long range to fire at Cybil from safety. If you've run out of all ammo, the Hammer is the best melee weapon while the Axe is next best if you don't have it. Just be sure to get on the move after landing an attack or you'll get choked. remember this is your last chance to use the Unknown Liquid to save Cybil if you have it, otherwise keep firing or swinging away until she dies. Cybil's attacks: Cybil's simplest attack in the first part of the fight is a handgun shot, knocking Harry down while pushing your status into deep red. Two shots without healing will kill you (or just one if not close to full health), so always stay on top of your condition. Just circle around her, or stay far away, to avoid all her shots. Cybil's other attack in this phase is a pistol whip from close range, which isn't as deadly but wise to avoid. After 26 Rifle Shells or some other combination, Cybil will fall to the ground and your friend will sadly be no more, unless you used the Unknown Liquid to expel her parasite and save her life. If you saved Cybil, the parasite will be expelled from her body and Harry will have a conversation with her about Cheryl. If not, Harry will leave her body and walk away. Either way, Harry soon discovers Alessa nearby and the "Flauros" is used automatically before Dahlia makes an appearance. Then you will shift into the final area of the game. |
13. Sewers (Connecting to Amusement Park) | 15. Nowhere |