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Nightmare Silent Hill Resort Area

"Rather than shifting from reality to a nightmare, this is more like reality becoming a nightmare."

Making Your Way to the Pier

Once again Harry experiences a shift to the nightmare world, although it's a bit different this time for him. Remembering the last time you were in the streets in this state, prepare for another onslaught of enemies and consider running past everything or at least most of what you see.

On the other side of the bridge, stay on the north side of the road to find a little detour farther north where there's Shotgun Shells and a Health Drink after an assortment of barrels. Also mind the Romper and Night Flutter nearby and head west past both large garages on your map.

Take a left after the west garage and head south past a Night Flutter. The walkway will narrow as the pier extends southward from the right side. Follow it past two Wormheads and quickly rush down the stairs on the left side. Cross the wooden path onto the boat and enter its interior through the short double doors.

Boat

Proceed through the next door to reunite with Cybil in the cabin. Dahlia soon enters to interrupt with her usual crazy talk. She explains that you must stop the demon at the Lighthouse and the Amusement Park. Dahlia informs Harry that he must use the Flauros to do so, but not before Cybil has already left...

Once they both leave, you'll find Handgun Bullets, Rifle Shells, a Health Drink and a Save Point around the cabin. Exit through the double doors.

Heading to the Lighthouse

Now on the other side of the boat, cross the platform and follow the path back up to the pier where a Romper awaits, while a Night Flutter may also harass you. There may be a Romper at the other end as well by the stairs, which you must descend to the lower right.

Follow over more boards of wood and along the red railing pathway, then cross back over to the pier. Continue past the fence to the right to meet two more Rompers. Stay on the right side and just keep running like hell as the path narrows.

If you keep going past the upward stairs you can find a First Aid Kit guarded by two Night Flutters at the south end of the area, while the earlier Rompers may join in on the fun so be ready. Then head up those stairs to the center platform to continue your crazy journey.

Take the first left around the corner on the higher path and head down the stairs on the right. Follow the narrow path up another set of narrow stairs where you'll encounter some Wormheads at the top. Just keep hauling ass as you take a right towards the Lighthouse which is now in sight. Enter it up the steps.

Lighthouse

Take in the Save Point on the barrel and make your way up the spiralling staircase. On the rooftop, Harry spots the blue-clothed girl again but it's too late. Well, that felt like a waste... Head back down the stairs and back to the pier.

Heading Back to the Mainland

A Wormhead may charge you just outside while others may still patrol nearby. Just as you proceed forward, time will fast forward to Harry arriving back in the boat, but Cybil's not back yet. Not really a surprise since she went farther, but we should check up on her. Head through the other door and exit to the north side of the boat.

Head back over the platform onto the main path where two Wormheads will want to play. Head north all the way to W. Sandford Street. If you check your map you'll see a red arrow near a pink block on the north side of W. Sandford. Head there to find a fence-enclosed lot with a manhole opening leading below. Watch out for the two Wormheads in the lot and descend the ladder.

11. Silent Hill Resort Area 13. Sewers (Connecting to Amusement Park)