Version Differences
On this page we'll try to document and present major found differences between various demo and retail versions of the original Silent Hill.
Contents
- Version Overview
- Silent Hill US Demo Versions vs Final Game
- Silent Hill Japanese and European Demos vs US Demo
- Silent Hill US Trade Demo vs Final Game
- Retail Version Differences
- American Retail Version Variants
- Japanese Retail Version Variants
Version Overview
Before the first Silent Hill game was released, several different demo versions had been issued: |
Version [Region] | Build Date | Catalog # |
Silent Hill [US] E3 1998 Demo First public demo. Shown at E3 1998 in Atlanta |
1998.05.?? | – |
1998.10.19 | SCUS‑94278 | |
1998.11.06 | SLPM‑80363 | |
Silent Hill [US] 75% Preview Version Preview build |
1998.11.24 | – |
1998.12.16 | SLED‑01735 | |
Silent Hill [US] Review Version Full-game press demo |
1999.01.06 | – (CD-R) |
1999.01.16 | SLUS‑90050 | |
1999.01.17 | SLUS‑80707 | |
Silent Hill [US] Russian Bootleg A late prototype that is very similar to the North American retail version. Also known as Russian Bootleg as this build was used for early pirated releases in Russia. |
1999.01.22 | ? |
1999.06.16 | SLED‑02186 |
For more information on demo versions see the Promos page.
The final game was released in three regions as follows:
Version [Region] | Build Date | Catalog # |
1999.01.26 | SLPM‑86192 SCPS‑45380 |
|
1999.02.10 | SLUS‑00707 | |
1999.06.02 | SLPM‑86192 | |
1999.06.07 | SLES‑01514 | |
1999.06.16 | SLPM‑86498 SLPM‑87029 |
Silent Hill US Demo Versions vs Final Game
Author: Zorkiy
Versions compared:
Version [Region] | Build Date | Catalog # |
Silent Hill [US] Playable Demo | 1998.10.19 | SCUS‑94278 |
Silent Hill [US] Demo CD | 1999.01.16 | SLUS‑90050 |
Silent Hill [US] | 1999.02.10 | SLUS‑00707 |
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Silent Hill Japanese and European Demos vs US Demo
Versions compared:
Version [Region] | Build Date | Catalog # |
Silent Hill [JP] Trial Version (Taikenban) | 1998.11.06 | SLPM‑80363 |
Silent Hill [EU] Playable Demo | 1998.12.16 | SLED‑01735 |
Silent Hill [US] Demo CD | 1999.01.16 | SLUS‑90050 |
The Japanese Trial Version has a different title screen:
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Gray Children are replaced with Clawfingers. The blood color is red:
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The European demo also has red blood and that's the only essential difference from the US Demo '99.
Silent Hill US Trade Demo vs Final Game
Author: BrYaN55 (Quebec Gamers)
Silent Hill Trade Demo which was a full-game press demo is compared to the retail US version of Silent Hill.
Version [Region] | Build Date | Catalog # |
Silent Hill [US] Trade Demo | 1999.01.17 | SLUS‑80707 |
Silent Hill [US] | 1999.02.10 | SLUS‑00707 |
![]() Trade Demo sleeve |
![]() Trade Demo disc |
The Old Silent Hill map is missing some information.
The texture on the grey pipe is less detailed in the demo, look like they corrected it just before the final build.
There's a dog in the alley when you go back to check for Cheryl.
It says "Buffalo" on the crashed police car with the Key of Lion in its trunk. I think you can also see that detail in some other demos. The police cars in front of the police station are normal.
No tips after “Game Over” in the Trade Demo.
This is quite unique I think. In the Trade Demo, when you try to venture too far on the map, for example, if you try to go to the Gordon House BEFORE finishing the school level, you are assaulted by a bunch of Air Screamers, with some that are more resistant. I still have to double check this, as I am not 100% sure if this happend by venturing too far, or if it'd just happend anyway.
The teachers names are different, screw the Sonic Youth reference? Or maybe it is a reference to something else?
In the Library Reserve room, you'll find a Health drink instead of a First aid kit.
The key lands farther from the drain.
Before visiting the Church, I decided to explore the town a little and go to the drawbridge to collect some items. Then again, I was attacked by a bunch of Air Screamers, with some that were stronger. Again, I think maybe this is because I tried to go too far on the map that I needed to at this point.
Same thing happened here, instead of going directly to the police station or the hospital, I decided to go to the Antique Shop, then was attacked again.
Different to a police car met earlier, the two police cars in front of the police station don't have the "Buffalo" name on them in both versions.
Tables are on both sides of the street (Koontz & Simmons) at Sun Cafe in the Trade Demo. I don't know why they removed them as they gave more details and life to the place.
There is an extra space behind the stairs in front of the hospital. But you can't go in because of an invisible wall. That extra space is not in the "other world".
On the 3rd floor of the Alchemilla Hospital, you can see that there are two "Store Room". It was later corrected to "Storage Room".
No Health drink in the kitchen in the Trade Demo.
In the cutscene before the Floatstinger boss, you can see Harry doing a 360° before he finally sees the boss.
Slighty different item placement in the sewers. I think they changed the Handgun bullet position because you could see it through the wall.
Here, it may be totally random, I'll have to play again to be sure. At some point in the sewers, you come to a room and you can see cockroaches on the other side of the grate. In this same room there is also a Hanged Scratcher. In the Trade Demo I couldn't see the cockroaches on the other side of the grate, although when entering the room through the door they are there. There was also no Hanged Scratcher. It's the first time that I notice more enemies in the final version. Normally, it's in the Trade Demo that I notice this phenomenon. This one is pretty cool. In the Trade Demo, the conversation between Harry and Kaufmann is fully voiced. I checked with the PAL and Japanese version, and in both, the last lines are subbed, not voiced by Harry.
When you go back on those steps, the camera angle is kind of confusing in the Trade Demo, and was corrected for a better angle later.
Where the Mumblers make their entry in the US version, nothing happens in the Trade Demo. You do meet some Mumblers later on though.
When Lisa dies, and you get back in control of Harry, he is looking away from the door. In the final version, he's facing the door, probably to imply that he dind't abandon Lisa completely, that you should go back to check on her.
If you return in the room with the Key of Ophiel stuck in the faucet, you'll be attacked by a bunch of nurses, but in the Trade Demo, there is nothing.
Small mistake in the Bird Cage Key description. «Bird cage with engraved handle».
When looking at the little girl's dress in Alessa chamber, Harry doesn't say «Six, maybe seven... Must be a kid about that age» in the Trade Demo. He just says «A girl's clothing hangs on the wall.» and that's all.
When saving in the antique shop, the save is named “Antique”, while in the final version it is “Antique shop”. The same goes for the save in Alessa's room which changed from “Child's” to “Child's room”.
In the good ending, there is more flames, and the blue light is nowhere to be seen.
The Trade Demo seemed more generous in the ranking system, and only has 203 items instead of 204. |
Retail Version Differences
Grey Children
Because of censorship, more of which you can read in the Lost Memories, the Grey Children had to be replaced by the Mumbler (Clawfinger) creature who looked much less like a human child. The European version doesn't feature them as well and only the American retail version retains these originally planned monsters.
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Newspaper from 7 years ago
A newspaper article about the PTV drug investigation as well as the fire in the Gillespie home can be found in Nowhere on the third floor. The exact conditions required to trigger its appearance are unknown. Moreover, it doesn't seem it is accessible in the US retail version.
American Retail Version Variants
There are two known SLUS-00707 builds which is the North American final version of the game:
- Jan 22, 1999 (v1.0)
- Feb 10, 1999 (v1.1)
The January 22 late prototype version is also known as Russian Bootleg as this build was used for early pirated releases in Russia. It is unclear how the pirates managed to obtain this version as all American retail prints seem to use a later Feb 10 build. All known retail prints of the American release seem to use the Feb 10 build of the game.
See the Jan 22 prototype on Hidden Palace
Cover differences
There are two release variants for the North American version with some subtle cover differences. The 1st print version was coated in a silver finish making the cover look shiny as opposed to the later common prints. You can see the detailed comparison on Game-Rave.com.
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Japanese Retail Version Variants
There are two known SLPM-86192 builds of the Japanese original release of the game:
- Jan 26, 1999 (SLPM-86192 VX131-J1 , disc image)
- Jun 2, 1999 (SLPM-86192 VX131-J1• , disc image)
The revised version fixes one notable glitch before the boss battle with Cybil which allows you to use the unknown liquid on the larval stalker in the Amusement Park instead of Cybil effectively skipping the whole boss battle. The later Japanese reissues also don't feature this glitch.
As for the other region versions, all American releases have this glitch while all European releases don't.
Zorkiy and knwlss Thanks to Brain Dead for the OPM #16 info Thanks to BrYaN55 (Quebec Gamers) for the Trade Demo comparison article Thanks to Jason Dvorak (Game-Rave.com) for the info on the North American cover variants Thanks to Bigmanjapan for the info on the Japanese retail versions |