Endings
Ending SystemIn each zone you collect multiple notes – each set of zones (Fire, Wood, etc.) has ten of them: one introductory note, three challenge notes, five karma notes (Blood/Light) and one final note which you get after defeating the zone's guardian. Karma notes are affected by whether you complete the challenges for the zone or not. If you fulfill the requirements of a certain challenge certain karma notes will become Light, if not – they will be of Blood alignment. After you collected all the notes in the zones, there is no need to recollect them again to change their alignment. Simply finish that zones and do or do not the challenges for that set of zones. The alignment of the final note of the zone depends on which karma notes you have more prior to the battle with the zone's guardian. For example, in the zone you have collected five karma notes, three of which are Blood and two are Light, meaning that you'll get a Blood final note after the battle with the zone's guardian. You complete the storyline and get your ending after the battle with the Steel Guardian in Zone 21. There are six zones with six final notes prior to that: Fire, Wood, Light, Water, Earth and Blood. The ending you get depends on the ratio of the final notes (Blood/Light) you have before entering the final battle and thus how you get 5 normal endings of the game. |
EndingS
Ending 1 - Pure Blood |
Requirement: 5 or 6 Blood final notes before the final battle. |
Ending 2 - Pure Light |
Requirement: 5 or 6 Light final notes before the final battle. |
Ending 3 - Neutral |
Requirement: 3 Blood and 3 Light final notes before the final battle. |
Ending 4 - Blood |
Requirement: 4 Blood final notes before the final battle. |
Ending 5 - Light |
Requirement: 4 Light final notes before the final battle. |
Ending 6 - Joke |
Requirement:
Now, to get this ending you must equip all three artifacts prior to the final battle and defeat the Steel Guardian once more. Final note: |