Abilities
Karma AbilitiesWhen creatures are defeated, they leave behind pools of karma. Collect karma to push your Karma Meter toward the Blood or Light extreme. Karma is used to trigger Karma Abilities. When the needle on the Karma Meter passes one of the notches, a new Karma Ability has become available. To use a Karma Ability, touch the Karma Meter, then touch the ability you wish to trigger. Using these abilities drains your Karma Meter. Each Karma Ability is controlled using the rear touch pad. Additional Karma Abilities become unlocked as your character levels up. Blood 1: Barrage Blood 2: Beam Blood 3: Burn Light 1: Heal Me Light 2: Heal You Light 3: Heal Us |
Boost AbilitiesA Boost Room provides you with a special ability, usable only once per Zone. Stand in the circle, then press the X button to select a boost. To trigger that boost, touch the icon at the top center of the screen. |
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Guard Boost |
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Karma Boost |
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Fists Boost |
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Speed Boost |
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Strength Boost |
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Unseen Boost |
Power MovesPower Moves are tactical attacks purchased in the shop. Once purchased, you can trigger these attacks by holding down the R button, then pressing each attack's specific button. The number of Power Moves currently available is displayed as gems underneath the HP Meter, which are replenished by defeating creatures.
Weapon Breaker Charge Tackle Karma Flip Push Force Health Siphon Flash Burst 360 Attack |