This speed walkthrough is intended for players who have either beaten the game at least once (as a quick reference to speed up their play times), or for players who wish for only the bare minimum of instructions to make it through the game instead of the detailed explanations in the full walkthrough. My walkthroughs are normally extremely in-depth, so I get it if you just want the instructions and that's it.
That said, boss strategies will be very concise and to the point, we won't bother mentioning most enemies, and it'll be up to you to keep yourself stocked up on ammo and health. Consider using Bullet Adjust so you don't have to pick up as much, and feel to skip any non-mandatory weapons you don't plan on using. We also won't cover save points so it'll be up to you to find one if needed. Refer to the Save Point Locations section for all locations.
You shouldn't need any maps for pure speed, but understandably they can help you in sudden moments of confusion so they will be marked below for you to consider. And since many of the codes in the game are random each time, consider grabbing a notepad and pen for quick reference.
For the quickest time possible, you'll need to beat the game with the Dog Ending. This walkthrough will cover that as an option along with the normal endings route. Just be sure to pick up what you need and ignore what you don't for the ending you're going for.
Note: Cutscenes don't count towards your play time in the game clock, but I suggest still skipping them anyway to stay in the groove. If you wish to take a quick break, use Select to pause the game which also stops the game timer.
Color legend Letter from Mary – items Wooden Plank – weapons Map of Silent
Hill – maps
Letter from Silent Heaven
01. East South
Vale
Complete Maps
Save Point Locations
At the bottom of the well just before the graveyard's main gates on the nature trail.
On the table in the fenced lot on Vachss Road.
On the bed inside the camper trailer at the west end of Saul Street.
Walkthrough
Optional: The Blue Gem is available on the restroom floor in a New Game Plus, if already unlocked and only in Greatest Hits/Director's Cut versions
Leave the restroom, grab the Map
of Silent Hill from the car (required), and head down the steps to the left
Follow the path through the gate to the graveyard and run towards Angela
Run ahead to the right and exit through the gate there
Optional: The Chainsaw is available on the right logs a bit ahead if playing a New Game Plus
Follow the path through the next fence gate and continue to Sanders
Turn right towards the intersection and follow the "shadow" north
Turn right down Vachss and enter the construction site
James gets the Radio and Wooden Plank
Quickly kill the Lying Figure and exit the construction site
Head back to Lindsey, take a left and then a right onto the next street, Katz
Take your first right up the narrow Martin Street and grab the Apartment
Gate Key from the corpse at the left end
Go back and turn right on Katz, taking it all the way to the apartment gate on the right side
Optional: In a New Game Plus the Hyper Spray is available inside the camper trailer at Saul and Harris, but it's more time efficient to save it for nighttime unless you plan on heavily using it
Enter the compound with the Apartment
Gate Key and then the building itself
02. Wood Side
Apartments
Complete Maps
Save Point Locations
On the right wall just inside the west lobby entrance.
On the pushcart by the kitchenette in room 209 2F.
Walkthrough
Optional:The Map of the Apt.
Building is available on the left wall
Take the stairs to 2F and get the Flashlight from the dummy in room 205 to the right
Run up to 3F and reach for the key by the bars
Get the Handgun (required) from the shopping cart in room 301 at the left end (Flashlight must be on)
Head back down to 2F, take a right and you'll hear a muffled scream at the intersection
Enter room 208 up the hall and grab the Key
to Room 202 on the left shelf
Head back down the hall, go right and enter 202 using the Key
to Room 202
Enter the right room and get the Clock Key from the small hole in the wall
Re-enter 208 and move inside the small clock room to the left
Puzzle: Grandfather Clock
Open the clock face with the Clock Key and set the hands to 9:10
Push the clock, move through to 209 and exit
Use the right stairwell to access 3F
Enter 307 and take the Courtyard
Key in the closet immediately after the cutscene
Exit and grab the Fire
Escape Key on the floor around the right corner
Turn around and enter the east stairwell at the other end of the hall
Run down to 1F, enter the open hall and grab the Canned
Juice by the end door (107)
Exit through the lobby doors, take James' right across the yard and enter the other lobby
Head to 2F and use the Canned
Juice in the garbage chute in the open laundry room
Return to 1F and get the Coin [Old Man] from the garbage chute bottom around the corner to James' left
Re-enter the lobby and enter the courtyard with the Courtyard
Key
Jump in the pool to the left and get the Coin
[Snake] from the carriage, exit with the left steps
Enter the other building and meet Eddie in the washroom of 101 to the right (required)
Run back to the main lobby, go up to 2F and use the Fire
Escape Key at the left end to cross over to Blue Creek
03. Blue Creek
Apartments
Complete Maps
Save Point Locations
On the wall at the end of the short hallway in room 105 1F.
On the wall in the bedroom of room 208 2F, after crossing over from 209.
Walkthrough
Optional: Grab the toilet memo for the safe code if interested, then examine the safe and grab all the ammo inside after solving it
Puzzle: Safe Combination
Use the memo to solve the puzzle and get the ammo inside
Turn the dial to the first number
Turn the dial right to the second number
Turn the dial left to the third number
Turn the dial right to the fourth number
V means 5, X means 10, and any letter represents its number in the alphabet plus 9
Take a right, enter the stairwell on the left and enter the first floor hall right at the bottom
Optional:Map
of the West Apt Building is available on the 2F stairwell floor
Enter 109 to the left and move through the white door to meet Angela and get Angela's
Knife
Take the Coin
[Prisoner] on the nightstand and enter room 105 to the right directly across from the stairwell
Optional: The White Chrism is on the kitchenette counter in a New Game Plus
Puzzle: Old Coin Desk
Solve the desk puzzle with your corresponding Riddle Level:
Easy: Old Man, Empty, Snake, Empty, Prisoner
Normal: Empty, Old Man, Prisoner , Empty, Snake
Hard: Empty, Old Man, Empty, Snake, Prisoner
Extra: Old Man, Empty, Snake, Prisoner , Empty
Take the Lyne
House Key from the now open desk and go back up to 2F
Enter 209 with the Lyne
House Key and cross over to 208 from the balcony
Take the Apartment
Stairway Key on the bed and exit from 209
Enter the stairwell at the left end with the Apartment
Stairway Key
Boss 1: Red Pyramid Thing
Survive the encounter with Pyramid Head and make him leave as quickly as possible
To do this, constantly fire the Handgun at him and run to the opposite corner when he gets close (the Handgun Bullets in the 203 safe may help here, or any other packs you find)
When the siren sounds, immediately run to the far corner and let Pyramid Head leave without any distractions
Move down the staircase and exit to outside once the water drains
04. West South Vale
Complete Map
Save Point Locations
On the trunk of the green car in the Jack's Inn parking lot.
Walkthrough
Run down the stairs, turn around and follow the path around the corner and past Laura
Head straight to the waterfront of the park and meet Maria to the left
Continue along the waterfront and take the left path to exit towards Nathan Avenue
Optional: The Dog Key is available inside the doghouse in the open yard across the street if unlocked and playing a New Game Plus – grab it if going for the fastest route possible
Head right from the park down Nathan Avenue and enter Pete's Bowl-O-Rama
Optional: The Steel Pipe can be found in the hood of the car at Texxon Gas – it's recommended on Normal/Hard for a later boss fight
Optional: The Book: "Lost Memories" is available in the newspaper stand at Texxon Gas in a New Game Plus
Enter the left room and then the main room after the cutscene
Approach Eddie and then exit the bowling alley entirely to the right
Take a right to reunite with Maria
Take the next right all the way to the back of Pete's, then pass through the gate
Head upward to the end of the alley
Try the door Maria points to and enter after she unlocks it
Enter the main room up the stairs at the right end and exit through the front door
Run to the sidewalk and take a right
Enter the hospital on the right side after Maria points out Laura
05. Brookhaven Hospital
Complete Maps
Save Point Locations
On the desk in the Reception 1F.
On the left wall in room S11 3F.
Walkthrough
Optional: The Map of the
Hospital is on the bulletin board
Enter the Reception and get the "Purple
Bull" Key on the desk through the other door
Enter the stairwell from the hall and go up to 2F
Get the Bent Needle and Shotgun (recommended) from the Women's Locker Room around the left corner at the end of the short hall
Optional: The Examination Key in the Men's Locker Room is useless since the 3F door code is always the same per riddle level
Enter the patient wing and get the code imprinted in the carbon paper inside Examining Room 3 through the double doors on the right
Enter room M2 and take the "Lapis Eye" Key from the nightstand
Re-enter the employee wing and head up to 3F via the stairwell
Puzzle: Third Floor Patient Wing Keypad
Enter the 3F patient wing by tapping in the code on the keypad
Easy/Normal: 7335
Hard/Extra: 1328
Enter room S3 to drop off Maria and get the Roof
Key from the nightstand
Use the Roof
Key to access the roof from the stairwell
Run over to the messy diary in the corner (which can be read but doesn't have to be) and then to the fence by the door
Hearing metallic screeches, run away from the fence to activate the cutscene earlier
Enter the second closest cell to the camera and jot down the code on the wall
Exit to the hall, enter the patient wing and approach the box in S14 at the very end of the hall
Puzzle: "Louise" Box
Combine and use the "Purple
Bull" Key and "Lapis Eye" Key
Enter the code from the blue carbon paper in Examining Room 3 into the push-button lock
Enter the code from the bloody wall in the Special Treatment Room into the turning lock
Take the Piece of Hair from the open box
Head back right down the hall and enter the Shower Room on the left side just past the elevator
Combine and use the Bent Needle and Piece of Hair to get the Elevator
Key from the drain
Enter the elevator around the right corner with the Elevator
Key and go down to 1F
Enter room C2, the third room on the right side, and meet Laura at the back; James will be lured to Examining Room 2
Boss 2: Flesh Lips
Equip your Shotgun and start blasting away at the Flesh Lips
Keep on the move so they can't grab you, shooting them once or twice from each spot
Quickly kill the first two then finish off the final Flesh Lip once it drops down
06. Nightmare Hospital
Complete Maps
Save Point Locations
On the lattice fence inside the far west hallway on 1F, after entering from the Garden.
On the pillar in the employee wing stairwell on 3F.
On the right wall by the exiting lobby doors on 1F.
Walkthrough
Re-enter the hospital through the double doors, then through the other doors in the room
Take the elevator to 2F and enter room M6 at the right end
Take the Dry Сell
Battery and Basement
Storeroom Key from the ledge
Head up to 3F via the elevator and enter the employee wing to the left
Enter the stairwell and use the Basement
Storeroom Key to access the Storeroom at the very bottom
Push the shelf and try to go down the ladder
Now with Maria, climb down the ladder and get the Copper Ring
Head back to 3F and enter the patient wing elevator
Go down to 2F, skip the radio show, and enter the Day Room at the left end
Examine the fallen fridge to get the Lead Ring with Maria's help
Take the elevator back up to 3F
Optional:If you want all the extra ammo and health, enter the Storeroom in the employee wing
Puzzle: Trick or Treat Chest
The box will open once the three questions are correctly answered:
Press the 3 button on the top row
Press the 1 button on the middle row
Press the 3 button on the bottom row
Combine and use the Copper Ring and Lead Ring on the patient wing stairwell door by the elevator
Run down and enter the basement from the stairwell
Follow the pathway as quickly as possible to the elevator at the end, ignoring Pyramid Head on Normal Action Level or lower
On Hard Action Level, fire a full Handgun clip into Pyramid Head when he first appears, then run to the fenced-window area and shoot another clip into him through the window, then run to the elevator
Now on 1F, head left and enter the right end Director's Room
Take the Hospital
Lobby Key on the desk after reading the memo
Exit the hospital with the Hospital
Lobby Key
07. Dark South
Vale
Complete Maps
Save Point Locations
On the table in the fenced lot on Vachss Road.
On the bed inside the camper trailer at the west end of Saul Street.
On the trunk of the green car in the Jack's Inn parking lot.
Walkthrough
Head right down Carroll Street, left on Rendell, right on Munson, left on Saul and through the end gate
Run through the gate at the other end of the tunnel, dodging the gaps in the path
Optional: The Hyper Spray is available inside the camper trailer in a New Game Plus if you haven't collected it yet
Run past the trailer on Saul, take a left on Neely, right on Sanders, and left on Lindsey
Grab the Wrench on the porch of the second house on the left of Lindsey
Continue up Lindsey, take a left on Katz and pass through the now unlocked door in the large sheet past the apartments
Take a right on Munson and left on Nathan
Find and take the path along the right side of the road into the park
Stay on the right of the entry path, take the first right down the stairs, the next left down the small steps, then left around the corner
Dig behind the praying woman statue, then use the Wrench to get the Old Bronze
Key in the tin box
Retrace your steps to leave the park to the streets (turn right from the statue, up the steps, right, up the stairs, then left all the way)
Take a right on Nathan and run all the way to the Silent Hill Historical Society
Enter the building with the Old Bronze
Key
08. Silent Hill Historical Society
Complete map
Save Point Locations
On the counter just inside the entrance.
Walkthrough
Enter the second room through the door on the right
Optional:The Obsidian Goblet is available in the smashed display case in a New Game Plus
Find the hole in the wall and go through the door at the end of the long descending hallway
Go through the next door, follow the hall to the left, take the right path and through the door past the Lying Figure
Jump down the hole into the well
Turn around 135 degrees to the left and examine the wall to find the different spot
Whack the bricks with the Pipe (or Plank) and go through the door
Move through the first door on the right and get the Spiral-Writing
Key
Use the Dry Сell
Battery from the inventory once your Flashlight battery dies
Examine the keypad in the bug-filled room
Puzzle: Trap Room Keypad
Two or three numbers will be slightly more illuminated on the keypad; use them to solve the puzzle by trying each combination possible
Exit the room once unlocked and use the Spiral-Writing
Key to open the locked gate door on the floor and jump down the hole
09. Toluca Prison
Complete Map
Save Point Locations
On one of the pillars at the back of the cafeteria 1F.
On the wall by the urinals in the men's washroom 1F.
Walkthrough
Get the Tablet of
"Gluttonous Pig" at the back of the room and enter the hall
Optional:The Map of the
Prison is available on a table down the hall to the left
Enter the shower room along the right side of the hall, second door from the cafeteria
Take the left path and get the Tablet
of "The Seductress" in the open shower stall, then exit the room entirely
Take a left and enter the upper south cellblock through the next door on the left
Get the Wax Doll from the second last cell and exit the cellblock on the other side
Head up the hall and take the second door on the left to the lower north cellblock
Grab the Tablet of "The
Oppressor" inside the closed seventh cell, then exit after your fourth attempt
Take a left back into the previous hall, take a right and enter the courtyard through the next left door
Combine and use the Tablet of
"Gluttonous Pig", Tablet
of "The Seductress" and Tablet of "The
Oppressor" on the scaffold
Head back to the entrance and get the Horseshoe now on the door handle
Back inside, take a right and re-enter the lower north cellblock on the left, then pass through the door at the other end
Take a right and use the last door on the left before the gate to pass through to the northwest corridor
Grab the Lighter from the next room on your left
If you want the Hunting Rifle (recommended for all endings except Dog and UFO), enter the warden's office at the right end of the hall before the gate and grab it from the next room
Head through the gate in the hall and combine and use the Wax Doll, Horseshoe and Lighter on the hatch to make a handle and open it
Jump down the hatch, turn around and proceed through the prison morgue ahead and down the next hole on the other side
Open the door and jump down the next hole
Run deep into the elevator to start its one-minute-long descent
Enter the Labyrinth through the door at the bottom
10. The Labyrinth
Complete Maps
Save Point Locations
On the wall by the entrance door to the Labyrinth, just after the long elevator ride.
On the wall beside the door up the ladder, just before the Abstract Daddy boss fight.
On one of the gravestones in the catacomb.
Walkthrough
Optional:If using the map, keep your Flashlight on so James can draw it
Optional: If you want Pyramid Head's old weapon, take a left, another left, go down the left ladder, take another left, another left, through the door and grab the Great Knife – to continue, head back up that same ladder, take a right, ignore the next right and follow the path to and down the next ladder; skip the next instruction
From the starting door, take a left, the second right and go down the ladder at the end
Move up the ladder at the other end and solve the box of faces puzzle
Puzzle: Box of Faces
On Easy and Normal Riddle Level, rotate the cube to display either the green-eyed upside-down face or yellow-eyed upside-down face
On Hard and Extra Riddle Level there is no set solution, so either take a look in the metallic room, find two doorways opposite each other and turn the cube to line them up, or try all the following combinations:
Yellow Eyes - up, down, right, left
Red Eyes - up, down
Green Eyes - up, down, right, left
Blue Eyes - up, down
After creating a passage, head through the cube room and down the stairs to meet Maria
Head back and grab the Wire Cutter from the electrical box
Head back down the ladder, up the other one, then take the first left, then the second left to reach the wire door
Use the Wire Cutter to cut the wires and go down the ladder
Take the first right and go up the ladder
Take the right path and go down the ladder
Take a left and follow the path around the next two corners, then move down the opening there and up the ladder
Take a right at the intersection, the next left around the fence and go down the ladder
Follow the path, take the first left and go up the ladder
Move ahead and down the next ladder, then take the first left and go up the ladder there
Go through the door and down the hall to trigger the next boss fight
Boss 3: Abstract Daddy
Blast the Abstract Daddy twice with the Shotgun and run to the other side of the room
Blast it twice again and strafe or run left along the boxes and Angela to then return to the back left
Repeat this strategy, running to the other side each time, and the fight will end after six to ten shots, depending on your difficulty
If having difficulty within the small room, consider trying 2D control, but understand strafing helps a lot with 3D
Exit the room and move through the next door for another puzzle involving the two rooms in the corridor
Puzzle: Free the Innocent Man
Enter the first room to check the locations of each hanged man, then run to the other room and pull the noose in the same position as the innocent man in the first room
The innocent man for each riddle level is:
Easy: Kidnapper
Normal: Arsonist
Hard: Counterfeiter
Extra: Thief
After pulling the correct noose, re-enter the first room and grab the Key of the
Persecuted in place of the innocent man's corpse
Head through the door at the other end of the hall and use the Key of the
Persecuted to unlock the handcuffs attached to the gate
Go down the ladder and through the white door at the end of the watery path
Back in the corridor, move through the now open gate and up the ladder at the end of the path
Follow the path to the catacomb and enter the grave of one James Sunderland
Enter the room at the end of the path for another boss fight
Boss 4: Eddie
First Room:
On Easy, fire away with the Shotgun from right up close
If you have the Great Knife, use it instead and swipe Eddie once or twice to send him to the next room
On Normal/Hard, use the Steel Pipe and hold R2 and X tightly to continuously perform overhead downward swings until he leaves
Second Room:
Use the Shotgun to get in close shots but allow for an escape before Eddie punches you and repeat, using the meat racks as cover
Another great method involves using the Great Knife – move behind the first meat rack and swing through it to hit him, then keep swinging whenever he approaches you
After a while, Eddie may start to hide behind the meat racks (although the Great Knife generally avoids this)
To finish the battle, quickly approach and blast him with the Shotgun, or the Handgun if you're finding him difficult to hit
Exit the freezer through one of the far large doors
11. Toluca Lake
Save Point Locations
On the far lone barrel along the dock.
Walkthrough
Run along the dock and step into the boat
Use the D-pad or left analog stick to move the boat on Normal Action Level or lower
On Hard, move the left analog stick counter-clockwise and the right stick clockwise simultaneously to move forward, both analog sticks counter-clockwise to turn right, and both sticks clockwise to turn left
Once in the boat, immediately start turning right for a few seconds and then directly towards the light through the fog
James will leave the boat and step onto the dock once you reach the light
12. Lake View
Hotel
Complete Maps
Save Point Locations
On one of the chairs in the Lobby 1F.
On the wall by the door in the Employee Elevator Room 2F.
Walkthrough
Run ahead into the courtyard and get the "Little
Mermaid" Music Box on the left fountain
Enter the Lake View Hotel through the double doors at the top of the nearby steps
Optional: The Hotel Map (For
Guests) is on the noticeboard by the entrance
Enter the restaurant through the right doors around the right corner
Get the "Fish"
Key on the set table and head for the exit for a cutscene where you'll receive Laura's Letter
Back in the hall, take the center stairs to the basement, take a right and get the Thinner from the open elevator
Head back up, take a right and use the stairs to access 2F
Enter the Cloakroom through the first left door in the short hall just ahead
Use the "Fish"
Key to open the briefcase on the counter and get the Key to
Hotel Room 204
Now enter the west wing through the double doors enter room 204 with the Key to
Hotel Room 204
Take the Employee Elevator Key on the desk and pass through the hole in the wall to room 202
Puzzle: Locked Briefcase
Use the Thinner to erase the ink on the photo on the bed
Enter the code from the photo into the locked briefcase beside the bed to open it up
Get the "Cinderella"
Music Box from the now open briefcase, then exit from 202
Return to the previous hall, pass through the doors ahead to the Lobby balcony, then through the other doors ahead
Enter the room on the left side of the hall
Step into the open elevator, check the panel to read the note on weight allowance, then examine the shelf in the room and store all your items
Now head down to 1F in the elevator
Optional:The Hotel
Map (For Employees) is available on the noticeboard by the elevator
Follow the right hall ahead and enter the last door on the left with the red light above it
Get the "Snow
White" Music Box on the shelf to James' right and exit the room
Head back, take a right, go past the elevator and enter the Office through the first door on the left
Take the Videotape and Can Opener from the open safe and enter the stairwell through the blue door across from the Office
Head down to B1F, push past the Mannequin and enter the Boiler Room in the short left hall
Grab the Bar Key on the boiler and exit, then follow the left path and enter the Kitchen straight past the other Mannequin
Use the Can Opener to get a Light
Bulb from the can on the counter
Enter the bar through the other door and insert the Light
Bulb into the lamp on the bar edge near the exit door
Exit the bar with the Bar Key, then return to the Employee Elevator Room on 2F (up the stairs to 1F, take the slim staircase to 2F, then pass through two doors to your left and take the left door in the next hall)
Retrieve all your items from the shelf and exit to the Lobby balcony on 2F
Move down the stairs to the large music box for another puzzle
Puzzle: Music Box Player
Insert the "Little
Mermaid" Music Box, "Cinderella"
Music Box and "Snow
White" Music Box into the large player in the correct order from left to right as per your riddle level:
Easy: any box into any slot
Normal: Cinderella, Snow White, Little Mermaid
Hard/Extra: Cinderella, Little Mermaid, Snow White
Play the music to turn the turntable
Take the Hotel
Stairway Key on the middle music box and get the Key
to Hotel Room 312 from the mailbox behind the Reception
Run up to 3F (Lobby staircase, right through the doors and up the slim staircase) and use the Hotel
Stairway Key to open the gate
Enter room 312 with the Key
to Hotel Room 312 and insert the Videotape into the VCR by the TV
Exit the room
13. Nightmare Hotel
Complete Maps
Save Point Locations
On the door of room 313 3F.
Nine Red Squares on the wall in the small room just north of the Lobby on 1F, right before the Pyramid Head Duo boss fight.
Walkthrough
Optional: If you're aiming for the Dog ending and have the Dog Key, use it to enter the Observation Room through the double doors to the right
Head back down to 2F and enter the west wing through the right doors
Optional:The Book: "Crimson Ceremony" is available on the bookshelf in the 2F Reading Room in a New Game Plus
Try to enter room 202 (last door on the right) to be transported to the east wing of 2F
Head through the end double doors and enter the elevator
Ride down to B1F and enter the flooded bar through the door ahead
Pass through the Kitchen to the middle corridor
Enter the stairwell at the end of the flooded hall
Exit the alternate stairway to be transported to a more familiar one
Head up to 1F, take a right, the next right and follow the path to and through the end door
Follow the grated path through the next door
Equip the Hunting Rifle and head through the doors for another boss fight
Boss 5: Pyramid Head Duo
Immediately run to the farthest from the two Pyramid Heads and fire away, always holding L2 to see them clearly
Run to the next corner when they get close and repeat
You should be able to take off 3-4+ shots on Easy, 2-3 on Normal and 1-2 on Hard, although the Pyramid Heads' speed can vary
Try to not get greedy with too many shots early on, but as the fight progresses you may be able to get in more shots due to slowing them down
Keep in mind it doesn't matter which Pyramid Head you're shooting as they share a health bar
As an alternate method if you have the Great Knife, prep it as the duo approach you and perform an executioner swing so that it hits the closer one just as it arrives; then once beside them you can try to swipe once or twice more, or unequip and run to another corner and repeat
On Hard, the quickest method is going into a corner and swinging the Great Knife at the Pyramid Heads as it bounces off the wall and back at them (repeat until over)
Get the Rust-Colored
Egg and Scarlet
Egg from each Pyramid Head and insert them into the two doors in any order
Pass through one of the doors and then through the double doors
Run down the long hall and through the door at the end
Follow the pathway up the stairs
For maximum speed, either strafe up the stairs or run at an angle towards the wall to avoid slowing down
Approach Mary/Maria at the top for the final boss
Final Boss: Mary/Maria
Immediately fire away with the Hunting Rifle, and strafe away and keep running as soon as the moths come your way after the screech
Run (or keep strafing) away while holding L2 to focus on Mary/Maria, and unload more shells into her when the moths disperse, then repeat until she drops
An alternate method that actually works even better than the Rifle, if you have the skill for it, is the Great Knife
With the massive knife, ready it for an executioner swing (don't bother with other attacks) and perform it just as Mary/Maria enters your range
It'll only take a few of these overhead, downward swings to end the battle, although it'll be difficult on Hard so watch your health
The Handgun may take a while but allows you to get in consistent shots
Perform the killing blow once she falls to the floor
Congrats on your speed run through the game. You did a good job if you managed under two hours, but even under three gets you the highest score for the play time category. Any time between 1h and 1h30m is quite impressive.
The better you get at streamlining everything, the closer you can drop your time to even under an hour or 50 minutes. But maybe that's better left for those who are really serious about speed running.
Now that you've done a speed run and know the game well enough, why not go for a perfect 10-star ranking? Check out the 10-Star Ranking Guide to learn more details. Trust me, it's pretty fun and rewarding if this is your type of game, and you'll get a really cool reward for doing so.
Born from a Wish
01. West South Vale
Walkthrough
Exit the room and go through the green door to the left
Get the Chinese
Cleaver (required) from the bar counter and leave Heaven's Night through the next door
Run to the road and take a right on Carroll, left on Rendell, left on Munson and slip through the door along the right wall past Katz and the side road by the apartments
02. Baldwin Mansion
Save Point Locations
On the wall by the south door in the Living Room 1F.
On the wall by the stairway door outside the Service Room on 1F.
Walkthrough
Go through the double doors to the Living Room
Optional:The Baldwin
House Map is available on the small bookshelf in here
Enter the stairway to the left and meet Ernest behind the right door at the top
Go through the next door to the left and the immediate right door to grab the White Board on the balcony
Return to the stairs and go back down to the Living Room
Climb up the ladder in the now open fireplace
Get the Red
Board and the Black Board and solve the gravestone puzzle
Puzzle: Gravestone Memorial
Insert the boards in the following order:
Put in the White Board as is
Put in the Black Board as is
Put in the Red
Board 90 degrees to the left
Take the Acacia Key and go back down the ladder, then back up to 2F via the stairs
Pass through to the next hallway and move through the far right door
Use the Acacia Key to pass through the door on the balcony
Enter the second room in the hall, the Kid's Room, and get the Matches on the table
Continue to the end of the hall and through the door
Use the Matches on the candle up the stairs and grab the Birthday
Card under the attic chair
Return back through the previous hallways and enter the Lounge where Ernest was
Exit through the other door and enter the stairway through the second door on the right
Run down the stairs and through the door to the right at the bottom, right beside the stairs
Pass through the next two rooms at the end of the super long hallway and enter the Study through the first door ahead
Try the other door in the room to give the Birthday
Card to Ernest
Exit the room, go back through the door to your right and through the door beside the save point to the now-unlocked stairway
Follow the path down the stairs and up the next stairway
Exit the mansion at the end of the hallway
Enter Blue Creek Apartments next door
03. Blue Creek
Apartments
Save Point Locations
On the wall at the end of the short hallway in room 105 1F.
Walkthrough
Pass through the other door and enter room 105 ahead
Grab the White Liquid on the desk and exit back to the alley outside
Re-enter the mansion next door
Baldwin Mansion Return
Follow all the hallways and stairways until you reach the same save point, then take the farthest door back to the Study hall
Enter the Study through the closest door and try the other door again to leave the White Liquid for Ernest and complete the scenario
It may take some tries, but you should eventually be able to beat this scenario in around 10 minutes, and if you really want to push it you can aim for seven or six minutes, which really isn't that difficult if you streamline your process.