Biographies
Akihiro Imamura (Producer) |
1. Place of Birth: |
Takayoshi Sato (CGI Director) |
1. Place of Birth: We made this title attractive but also logical. We included a lot of research into local history and getting information from famous classical pieces of literature to develop the overall background story for this title. We designed the game in a way that the deeper you play the more you can enjoy the atmosphere. Please look forward to exploring the game as much as possible. That is what the drama of Silent Hill 2 is about... It's not only grand but also convincing in its depth. |
Akira Yamaoka (Sound Producer) |
1. Place of Birth: |
Masashi Tsuboyama (Director) |
1. Place of Birth: What I mean by "strangeness", is unexplained ocurances that can happen on and off without any real reason. Examples within the game would be the existence of red square, the circumstances in which you get the handgun, traffic lights which are turned on in the deserted town, wondering monsters in the real world, buildings of unrealistic structure (though they seem realistic on surface) etc. Moreover, we incorporated these ideas of "strangeness" throughout the game. Please pay attention to the "strangeness" which we have tried to integrate into the game... It adds a different quality to the oppressive fear already prevalent. |
Hiroyuki Owaku (Scenario Writer) |
1. Place of Birth: My favourite lines are the ones uttered by Eddie "Killin' a person ain't no big deal. Just put the gun to their head... pow!" or "And a corpse can't laugh." (though I am the one wrote it... I am particularly proud of it) |
Masahiro Ito (Art Director) |
1. Place of Birth: I really want the gamers to enjoy this peculiar world view which we have created. If they can also be impressed with the realistic human depictions we achieved (even if it points to the negative side of the human psyche), I would be eternally happy. |
Suguru Murakoshi (Drama Director) |
1. Place of Birth: My favourite scene within the game is where James and Maria talk in jail. This is a place where you get closer to the truth. Moreover, with the strange circumstance of looking at each other where there is iron bars between them, you can feel the tension there and the unique strangeness we implemented since the facial expression and mannerisms are unique and quite succinct from each other. |