Silent Hill: Origins (Climax LA)
Date: 2006 Initially, Silent Hill: Origins (working title – Original Sin[1] ) was being developed by Climax LA in Santa Monica, California, but it was a troubled project. After major problems with the engine and high-level vision by October 2006 the game's development was handed to Climax UK team lead by Sam Barlow.
With limited time, Barlow rewrote the script, redesigned the levels and remade the creatures in just a week.
The gameplay videos of this early prototype showed significant innovations in the series like Resident Evil 4-type camera view and laser sight for the guns as the main character was combating monsters dubbed the Afflicted all of which not used in the final release. A list of original locations included a decaying hotel, an asylum where Dahlia was comitted and Dr. Kaufmann had his lab to produce the drug, The Orpheum theater, a meat packing plant and a series of catacombs, previously the mining tunnels, leading to the final location in the game – the cult's lair. [4] Original map Another major concept scrapped from the final version of the game was the barricade system allowing players to block off rooms from enemies using objects around them to get some reprieve.
Silent Hill: Origins was eventually completed by Climax UK (Solent) and released in November 2007. |
Videos
Game's development history along with some gameplay footage and concept art / story by PtoPOnline |
Silent Hill Next video seemingly leaked in April 2006, predating E3 2006 |
Early pre-production trailer for the game that would become Silent Hill Origins. It is essentially concept art and other early work hastily put together, with some elements of this being used in a later trailer |
Premiere Silent Hill: Origins trailer from the E3 Expo, May 2006 |
Playthrough of the early demo build from Games Convention at Leipzig, August 2006 |
Unused animatic cutscene |
Gallery
Screenshots |
Concept Art |
Early Logos |
References
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