Game Script
01. Alchemilla Mental Hospital
1.1 - Arrival |
The scene opens to the sounds of an air raid siren and explosions. Alex finds himself strapped onto a gurney being pushed through a dark hospital by an unknown doctor.
There are sounds of screaming, and when Alex looks around he sees the silhouettes of other hospital patients being mutilated in various rooms.
The doctor wheels Alex into a room, and then turns to leave.
The doctor leaves the room. Soon after, however, on the other side of the door, a large unknown assailant arrives and impales the doctor with a large knife. Alex, then, must free himself from his straps. |
1.2 - Josh and the Locked Gate |
Alex walks down a hallway in the hospital and finds a locked gate. The shadowy figure on the other side turns out to be Alex's brother.
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1.3 - Josh and the Locked Gate, Part 2 |
After Alex finds the key code and unlocks the door, Josh runs away.
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1.4 - Swarm in the Hallway |
As Alex proceeds down a hallway, small insects can be seen crawling across the floor behind him. One leaps up and grabs a hold of Alex's forearm.
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1.5 - Another Locked Gate |
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Alex: Joshua! Is that you? Josh: I'm busy. Go away! Alex: What are you doing here? Josh: I want my toy! |
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[1A. How did you get here?]
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1.6 - Giving Robbie |
Alex: Josh. Hey. Look at me, pal. Here. Josh begins to come forward, hesitates, then runs away.
The door, previously jammed, opens. |
1.7 - Elevator Nightmare |
At the end of the hallway Alex enters an elevator. After the doors close he begins to hear a noise outside. As he approaches to investigate, a gigantic knife suddenly slips in between the doors and stabs him. Alex suddenly wakes up, as if the events in the hospital were all just a nightmare. He is seated in the passenger seat of a large semi, having seemingly hitched a ride and fallen asleep.
The truck driver switches on the radio. The song "Alex Theme" starts playing. Camera pans away from truck and focuses on a sign that reads "Welcome to Shepherd's Glen." |
02. Shepherd's Glen
2.1 - Truck Ride |
Once in the town, the truck comes to a stop.
They shake hands. Alex gets out of truck.
The truck drives away. |
2.2 - Outside Town Hall |
Alex: What happened to this place? Alex is startled when a woman comes up from behind him, placing a hand on his shoulder. He turns around.
She turns to leave, but then turns back.
She leaves. |
2.3 - Judge Holloway's Office |
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Alex: Hey, Judge Holloway, can I ask you a question? [1A. Why is the town empty?]
Afterwards, if repeatedly spoken to, she will say the following lines.
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2.4 - Outside the Shepherd Home |
Alex: Home - it feels strange to be back here again. |
2.5 - Alex and Josh's Bedroom |
Alex finds a flashlight and has a flashback.
From the top bunk, leans over to view Josh below.
Alex lowers a flashlight to Josh.
Josh turns flashlight on.
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2.6 - Mrs. Shepherd |
Alex comes downstairs and finds a trail of water leading out of the basement door, now open. He finds his mother sitting by the window.
He comes closer.
Alex looks down and sees that his mother has a revolver in her lap.
He kneels on the floor next to his mother's chair, and places a hand on her shoulder.
He gently removes the gun from her lap.
There's a noise.
Afterwards, if repeatedly spoken to, she will say the following lines.
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2.7 - Lurker in the Basement |
When Alex goes down the stairs into the basement, he finds it flooded with water.
He steps down until he is nearly waist deep in water. After a moment, a lurker suddenly emerges from beneath the surface.
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2.8 - Answering Machine |
In the kitchen, Alex is able to insert a cassette he found earlier into an answering machine. The tape plays as follows.
He makes other weird noises.
Sound of door slamming.
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03. Missing Persons
3.1 - Rose Heights Cemetery |
Alex finds a man digging a grave in the cemetery.
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3.2 - Feral |
Alex drops down into sunken section of cemetery. He hears the noise of animals surrounding him. Suddenly a bloody dog-like creature jumps down from behind him.
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3.3 - Elle |
Outside the cemetery and back on the streets of Shepherd's Glen, Alex finds Elle. She is standing atop a chair, stapling papers to a bulletin board. She loses her balance and falls to the ground.
She throws her arms around him. They separate to arms length.
She turns back to her papers.
She begins to staple them onto the bulletin board again. Alex notices how many missing persons pages have already been posted.
He turns to leave.
Elle holds out a small radio towards him.
Starts away again.
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3.4 - Curtis's Repair Shop |
[1A. Hello?]
After all three choices have been selected, Alex comes forward and places the old revolver onto Curtis's workbench.
Curtis looks up.
Alex gestures towards the revolver.
Curtis picks it up.
Alex leans forward, placing both hands onto the table.
Curtis stands up.
Turns attention back to revolver.
He puts the gun down.
Dissatisfied with the arrangement, Curtis leans down and produces a different gun from beneath the table and hands it to Alex.
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3.5 - Curtis's Repair Shop, Part 2 |
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Alex: Hey, man, one more question... [1A. Can I have the shotgun?] |
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Afterwards, if repeatedly spoken to, he will say the following lines.
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3.6 - Smog in the Streets |
While in the street the radio starts to speak.
Only static can be heard through the speaker. Alex then begins to cough as he notices a thick smog begin to surround him. He coughs more violently before he notices a strange creature coming up from behind him. |
3.7 - Bartlett Family Tomb |
Solving a puzzle, Alex opens a stone sepulcher and finds a watch inside. He reads the inscription on the back.
The world starts to spin and Alex collapses.
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04. The Grand Hotel
4.1 - The Streets of Silent Hill |
Alex wakes up in the middle of a road, and he stands up.
The camera moves to show a sign that reads "Welcome to Silent Hill." He hears a strange yell.
Josh appears from behind a car and runs away.
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4.2 - Mysterious Woman behind the Door |
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Alex peers through the hole in the door.
[A1. Who are you?] |
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Afterwards, if repeatedly spoken to, the following conversations will occur.
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4.4 - Needler on the Fifth Floor |
Passing through the corridor.
From behind some rubble, a monster climbs up onto the ceiling in front of Alex.
The monster attacks Alex. |
4.5 - The Mysterious Woman Again |
After collecting three postcards, Alex returns to the strange door again. Alex: Is this what you wanted? She hands Alex a strange key. |
4.6 - Room 306 |
Alex sees Josh, but he is on the other side of a gaping hole in the floor. Alex tries to jump across the hole, but doesn't quite make it. He grabs onto the edge with his arms in an attempt not to fall.
Josh slowly backs away. Alex reaches a hand out toward him.
Now on the first floor, he looks up through the hole he just fell through.
He stands up. |
4.7 - Greenhouse / Sepulcher |
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Alex: Mayor Bartlett, I need to talk to you. [A1. Do you know me?] |
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Alex hands the mayor the watch he found.
Mayor tosses the watch onto the ground.
The watch sinks into the ground.
A strange object hanging from the ceiling begins to move.
Alex grabs the mayor by the shoulders, but the mayor turns away.
The room begins to shake.
The tree-like thing growing behind the mayor begins to rise up, lifted by meat hooks.
Other objects begin to lower from the ceiling.
Arms come out of the thing rising from the floor. It is a gigantic creature - Sepulcher - hanging upside down from the ceiling.
The monster swings an arm around and flattens the mayor into pulp.
Alex fights the monster. After it is defeated, the ground gives way beneath it and if falls down into a seemingly endless pit. Alex is overcome by a wave of dizziness before he, too, falls down into the hole. |
05. Sheriff's Station
5.1 - Prison CellAlex lands into the middle of a prison cell, apparently back from the otherworld, back from Silent Hill, and returned to Shepherd's Glen. He looks out through the bars.
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5.2 - Prison Cell, Part 2After looking around his cell for a while, a bright light suddenly comes on and Deputy Wheeler comes forward, pointing a shotgun at Alex.
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5.3 - Sheriff's StationWheeler: Hold up, I gotta think... I was looking for Mayor Bartlett because I found some weird stuff. The doctor is tied up in all the same shit as the Mayor. |
5.4 - Schisms in the Sheriff's StationThe deputy cautiously steps through the door, looking around warily. He then starts running down the hallway. As they begin to come around a corner, the deputy raises a hand.
Two strange monsters with split heads begin to close in on them.
The deputy raises his shotgun and points it at the oncoming schisms. He fires at them, but they still continue forward.
Another schism drops from the ceiling and the deputy fires another shot.
Alex begins to run. If Alex waits a while, the deputy will continue to yell at him.
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5.5 - The Chief's OfficeAfter making it inside, the deputy turns and locks the door behind them. Alex's radio, lying on the table next to the rest of Alex's stuff, comes on, transmitting Elle's voice.
Alex picks up the radio.
The deputy gives Alex a shotgun.
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5.6 - Attack of the SiamAs Alex makes his way down the hallway, the ceiling suddenly collapses, separating Alex from the deputy. A gigantic Siam monster can be seen on the other side of the rubble.
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5.7 - Siam in the Parking LotAfter Alex makes it out of the building, he sees Elle get into a police car and shut the door.
A gigantic monster suddenly drops down from above, landing onto the hood of the car, nearly overturning it with its weight.
The monster turns around and spins it's arms toward the police car.
The impact flips the car over entirely and it lands at the other end of the parking lot.
The monster then comes at Alex, and he has to fight it. |
5.8 - Escaping the Sheriff's StationAfter defeating siam, Alex approaches the overturned police car.
He helps her out through the window.
Numerous monsters are beginning to approach on the other side of the chain link fence of the parking lot.
They uncover an entrance to the sewer. Elle starts down the ladder. The monsters keep getting closer.
Alex goes down the ladder and barely manages to close the lid just before a monster reaches it. |
06. The Sewers
6.1 - Below the Parking LotLanding below, Elle crouches down next to the wall, tired. Alex drops down. He approaches Elle, placing a hand on her shoulder.
Elle tosses a bunch of flyers onto the ground.
Alex picks one up and looks at it.
Alex helps Elle get to her feet. |
6.2 - Closed GateElle: Alex, there's a valve by that gate. Maybe it opens the gate? Alex opens the gate. Elle crawls under before it closes back down. On the other side, she begins to open the gate.
Alex goes through.
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6.3 - A Second GateAlex lets Elle through another gate.
As Alex goes back, some needlers begin to attack him.
When Alex eventually makes it to the gate Elle was talking about, she begins to open it.
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6.4 - A Third GateAlex lets Elle through yet another gate.
Three needlers attack Alex. After they are defeated, he hears Elle scream. When Alex finally makes it past the gate he finds a pool of blood along with Elle's radio. There is nothing else he can do, but climb a ladder out of the sewers and back up to the streets of Shepherd's Glen. |
6.5 - Craven AvenueAs Alex continues down the road, his radio comes on.
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6.6 - Outside Doctor Fitch's OfficeAlex sees spots of blood on the road, and looking up, sees an injured man walking away.
Alex approaches the man, and he turns around, wielding a scalpel defensively.
The doctor runs away, entering his office. |
07. Hell Descent
7.1 - Scarlet's RoomAlex uses a key he found to unlock a box. Inside he finds a doll.
The doll suddenly loses its hair, an eye, and it begins to decay all over. Alex grabs his head in pain as dizziness begins to overcome him yet again.
He falls to the ground, and the room transitions into the nightmare world. |
7.2 - Doctor Fitch / ScarletAfter making his way through the Hell Descent, Alex opens a door to find Doctor Fitch kneeling in the middle of a room, cutting himself with the scalpel.
As Alex hands the doll to the doctor, the man lets the scalpel drop to the floor.
The limp doll suddenly raises its head to look at the doctor.
The doctor is horrified. Suddenly, blood starts to well up from his wounds and streak down his body.
The doctor is now covered in blood, as is the ground around him. The doll falls from his hand, and then begins to sink into the blood. A short while later, another doll, much larger and much more horrifying begins to emerge from the pool of blood.
The doll rises up to it's full height, carrying the doctor in its arms.
The doll then bites off the doctor's head.
The doll tosses the doctor's dead body to the side, then crouches forward and screeches at Alex. After Alex defeats the monster, a key pops out. Alex, then, begins to sink into the pool of blood. |
7.3 - Town HallUsing the key, Alex finds a ceremonial dagger.
He has a flashback, remembering that the dagger was used as a way to open a door in the basement to his home. |
08. The Pain of the Shepherds
8.1 - Basement FlashbackAt door in basement, Alex has a flashback. Little Alex opens the door to see his father cutting something up with a butcher knife.
He comes towards Alex, grabbing him by the shoulders and begins to shake him.
The door slams shut and the flashback ends. |
8.2 - Attic FlashbackAlex pushes a bookshelf to the side, revealing a door behind. As he enters the room, he has a flashback. His father is in the room with Josh.
His father crouches down next to him, holding up a ring dangling at the end of a chain.
Josh shakes his head.
His father loops the chain around Josh's neck.
He salutes his father. His father returns the salute.
They embrace and the flashback ends. |
8.3 - Front RoomAlex comes down the stairs and confronts his mother.
He holds up the letter he found in the attic.
She raises a hand towards Alex's face, but he grabs her hand away.
In the background, the head of a masked figure can be seen coming up from behind them.
Masked figures, dressed in miner's garb, suddenly grab both of them from behind. It is revealed that there are more figures around the room as well.
They are both thrown to the ground. The masked figures begin to beat Alex. During the struggle he sees his mother being carried away.
Before two figures make it out the door, it locks, and the world begins to transition into the nightmare world. Air raid sirens can be heard. The figures run off in a different direction. Alex gets up and tries to open the front door, but it won't budge.
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8.4 - Nightmare Front RoomAfter solving several puzzles, Alex tries to open the front door once again.
After it unlocks, the house begins to transition again into the normal world. The door then opens before it, too, transitions into becoming a normal door. Once outside, Alex sees Elle on the road. She runs towards him.
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09. Silent Hill
9.1 - BoatWheeler is at the helm. Elle walks to the back to sit next to Alex.
Elle takes a locket from her neck, revealing two small pictures. One is of a young Elle, and the other is her sister.
She hands it to Alex.
They look at each other for a moment.
Alex stands up and joins the deputy up front.
They turn around to see Elle being carried off of the boat by two order members. Alex runs to the back of the boat.
Elle has a sack over her head, and is being held in a row boat out of Alex's reach.
Alex turns to find two other order members have grabbed Wheeler on the other side of the boat.
Alex raises a gun towards the two people who have Elle.
Another boat arrives, crashing into theirs, and Alex falls to the deck.
His momentum rolls him off the boat and he falls into the water. |
9.2 - The ShoreAlex wakes up on a foggy beach. He begins to cough as he rolls over. He looks around.
He finds that he still has Elle's locket in his hand. He remembers Elle's voice in his head.
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9.3 - Streets of Silent HillAlex hears his radio while in the street.
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9.4 - Outside the PrisonAlex communicating on the radio outside the Prison.
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9.5 - Rear EntranceAlex communicating on the radio at the rear entrance to the prison.
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9.6 - Power RoomAlex finds a way to turn off the power.
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10. Overlook Penitentiary
10.1 - Once InsideRadio communicatiom iside the prison.
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10.2 - Cell Block BAlex finds Wheeler in the prison cell.
Alex finds the switch and pulls it. The door opens and the deputy comes out.
Alex notices that the deputy is limping.
A siam suddenly drops down from above.
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10.3 - Guard StationAlex and Wheeler arrive at the guard station.
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10.4 - A Locked DoorAlex comes across a locked door.
Alex starts running back.
Alex follows his directions.
He goes through the doors.
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10.5 - Mrs. ShepherdAlex goes down the stairs.
Alex finds his mother chained up to strange contraption.
He comes forward, but when he touches her, she gasps in pain.
Alex raises his gun. [A1. OK. I'll do it.]
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11. Nightmarish Overlook Penitentiary
11.1 - Nightmare WorldAfter solving some puzzles, Alex drops down a hole. He hears a sound behind him. He spins around raising his gun, but discovers that it's Wheeler.
He hands Alex a paper.
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11.2 - AsphyxiaAlex opens a door to find Judge Holloway strapped to a chair.
Alex comes forward and starts to help remove her straps.
When he helps her stand, Elle's locket falls from Alex's pocket to the floor. It's open, revealing the pictures inside.
He places the locket into her hand.
Something suddenly comes out of the wall behind Wheeler, grabbing him, and pulling him back into the wall with it.
Alex grabs onto Wheeler, but in the struggle, Alex gets pushed to the ground and Wheeler disappears into the wall.
The judge runs out the door and smiles before it slams shut.
The monster - Asphyxia - begins to come out of the wall.
As it emerges further, it is revealed that it is much larger than it seemed, trailing numerous torsos with several arms.
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11.3 - After Asphyxia's DefeatAs Alex defeats the monster, a window breaks. Through it, Alex can see his brother run past.
Josh exits through a door.
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12. The Church
12.1 - The ConfessionAlex enters a booth used for confessionals, and finds that there is a man on the other side.
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12.2 - Going Up some StairsRadio (Elle): Help! Alex! |
12.3 - Mr. ShepherdAfter defeating two Siams and solving a puzzle, the organ opens up and reveals Alex's father stretched out, suspended by two ropes attached to his wrists. Alex approaches.
His father's hand holds the family ring at the end of a chain. Alex takes it and inspects it.
Pyramid head appears behind Alex's father.
Pyramid head plunges his gigantic knife all the way through his father. He then pulls up, slicing him cleanly in half. Pyramid Head then walks away. |
13. The Underground
13.1 - The ElevatorAfter going down the flight of stairs behind the organ, Alex finds a miner outfit and puts it on. He calls an elevator, and when it comes, he finds Curtis inside.
Alex gets on without saying anything. The doors close.
The elevator comes to a stop. While Alex is getting off, Curtis strikes him from behind.
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13.2 - CaughtAlex wakes up to find Curtis dragging him down a hallway. Alex then finds himself in a room strapped to a chair. He looks up and sees Judge Holloway sitting nearby.
Alex notices a skill saw on a nearby table, as well as a power drill.
A flashback begins, showing Mayor Bartlett throwing dirt into a grave.
Next Doctor Fitch is shown.
Next Judge Holloway, choking her daughter.
The flashback ends.
Curtis walks into the room. The judge turns to him.
Curtis grabs the skill saw and heads out of the room. The judge picks up the power drill.
She drives the drill into Alex's leg.
Struggling, Alex manages to free his arms from their straps and push the judge away. She lunges at him again, this time aiming the drill at his face. Alex grabs her arms before she can reach him and, using all his strength, pushes the drill back until it catches the judge underneath her chin, drilling up through her head as she screams... and gurgles. She falls to the ground. Alex frees his legs and gets up from the chair.
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13.3 - ElleAlex hears a scream.
Alex finds his way to the room where Elle is being held, but the door is locked. Through the window he can see Curtis bring up the skill saw. Elle whimpers in fear. Curtis walks around to her other side.
Curtis revs up the saw some more. Elle starts to scream hysterically.
Alex begins to look for another way in.
Alex finds a door to an adjacent room and pries it open. This catches Curtis's attention and he comes around to attack Alex with the skill saw.
They begin to fight. The battle finishes with Alex cutting Curtis's throat. Alex rushes to Elle and begins to remove her bindings.
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13.4 - Deputy WheelerAlex finds the room where Wheeler is being held. He is strapped to a chair with numerous knives protruding from his chest. He seems dead, but when Alex comes closer, he wakes up.
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13.5 - Leaving BehindIf you gave Wheeler a medkit. Alex: You need to get him out of here. If you didn't help Wheeler. Alex: You need to get out of here. |
13.6 - The Sacrificial ChamberAfter solving a series of puzzles, Alex enters the Sacrificial Chamber. When he finds the altar associated with his family, he is surprised to find his own name inscribed on the name plate, and not Joshua's.
He suddenly finds himself in a flashback. He is back in his room at home, watching another Alex wake up his brother.
The flashback now shows Alex and Josh on a boat out on Toluca lake.
Josh has a flashlight in his hands.
Alex takes the flashlight from him.
Josh shows Alex the ring he has chained around his neck.
Alex takes the chain from him.
Josh grabs onto the chain, but Alex doesn't let go.
Josh pulls harder, then slips backwards. He hits his head on the boat before falling into the water.
Alex turns on the flashlight and points it at the water.
The flashback then switches to Alex and his father on another boat. His father is carrying Josh's recovered body in his arms. Josh's hand is still holding onto the ring and chain.
Alex sits down.
The flashback ends. Alex stands in the sacrificial chamber with the ring and chain in his hand. He begins to cry.
An air raid siren sounds and the world begins to transition into the nightmare world. A huge monster-Amnion-resembling a deformed mechanical spider drops down from the ceiling behind Alex. |
13.7 - After Amnion's DefeatAfter Amnion is defeated, Josh's body emerges from the creature and drops to the floor.
Alex walks towards him and kneels down next to him.
He loops the chain with the ring around Josh's neck.
He takes out his flashlight and places it onto Josh's body as well.
Alex stands up and walks away. |
14. Endings
14.1 - Good EndingAlex opens up a manhole cover and steps out onto the street. He turns to see Elle coming out of a building. He starts towards her.
They embrace. After a short while, they separate.
They embrace again. The scene then switches to the two of them slowly making their way down the road. Alex, weak from the ordeal, leans on Elle as she helps him leave the place. |
14.2 - Drowning EndingAlex wakes up in a bathtub full of water. He looks up and sees his father come into the room.
His father then pushes Alex's head into the water.
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14.3 - Bogeyman EndingAlex finds himself in the nightmare world strapped to a chair. Pyramid Head is walking towards him.
There are actually two Pyramid Heads, one on each side of him.
They place a pyramid on his head. Transformed into one of them, he stands out and gives a yell. |
14.4 - Hospital EndingAlex finds himself strapped on a hospital gurney staring up into bright lights. He struggles, but can't get free. Looking up, he sees a doctor.
The camera shows another doctor in the room standing next to some electrical equipment.
The doctor standing over Alex brings down two electrical cathodes and connects them to some metal contacts on Alex's head.
The doctor by the electrical equipment turns a knob.
He is electrocuted. |
14.5 - UFO EndingAlex opens up a manhole cover and steps out onto the street. He turns to see Elle coming out of a building. He starts towards her.
Before they can embrace, they look up and see the bright light of a flying saucer above them.
The two of them begin to float in the air, drawn up into the spacecraft. Deputy Wheeler then appears below on the ground, looking up.
The flying saucer closes up and flies away. |
14.6 - Bonus EndingAppears after credits if the player gathered all of Josh's photos throughout the game. The camera shows the staircase of the Shepherd home. There are wet footprints going up. Alex goes into his room and sees Joshua sitting in his bed with a camera.
The picture comes out of Alex with a surprised look on his face-this is the last photo that you find in the game.) |
by Aviathas |