Enemies
Silent Hill 4 takes a different approach by mixing traditional enemies, that can be killed by ordinary methods, with new enemies that will constantly hound you and can never be killed, although there are other methods of dealing with them. They're divided into two different sections below. |
Regular Enemies
Sniffer Dog |
Appearance: A mutated dog with patchy fur, several bites and open wounds on its body, and a long tongue about a foot in length. Males have more of a consistent yellow tone and visible ears, while females are more reddish, have purple tongues, more exposed wounds and are missing their ears. All Sniffers make sounds closer to large felines. |
Strategy: While attacking with melee, be aware that they will regularly step back after being attacked, clearing out of your range. Try to counteract with quick attacks before they can jump back or be prepared to run to their new position following your attack. With your best melee weapon depending on where you are in the game, the Steel Pipe, Aluminum Bat and Rusty Axe are all suitable for handling them, along with any Golf Clubs. Always finish them off with a stomp. |
Wall Man |
Appearance: The form of a humanoid creature with claws, protruding from walls by the torso. The colour and texture of their skin appears to match the walls they hang from. First they appear directly on walls but later will appear on large moving frames that slide up and down as they protrude from stretched fleshy material. |
Strategy: While more difficult with the Steel Pipe, the Rusty Axe's charge up swing handles them with ease. Otherwise, a single Pistol bullet will often be enough to let you quickly slip past, or 6 to kill them on Normal. Richard's Revolver will kill them with one shot. When killed, they will hang lifelessly from the wall before retreating back inside for good. |
Hummer |
Appearance: A furry bat-like creature with a narrow beak, small in size and black in colour. Has wings and can fly freely. |
Strategy: Standard swings from the Steel Pipe and Golf Clubs seem to be the best method due to their range and form, but feel free to knock them out of the park with a 360 swing for kicks. Bug Spray instantly knocks them down but is slow to use repeatedly and is otherwise a useless weapon since it takes up a slot when these enemies are easily killable otherwise. |
Twin Victim |
Appearance: A large creature with two sleeping baby heads side by side as if conjoined twins, draped with a dark overcoat. It has no actual feet but uses its large arms and hands to walk and attack. Often found eerily pointing at Henry. Mostly come in larger sizes but are also found in smaller form. This creature is actually Victim 07 and 08, Billy and Miriam Locane, molded into one since they were killed together. |
Strategy: |
Toadstool |
Appearance: A ball of white-ish fungi at the head of a brown stem protruding from the ground, corpses or other surfaces. Only come in groups, often up to 10 together, and are passive enemies about Henry's height. |
Strategy: |
Whitestool |
Appearance: Another fungi form just like Toadstools. Whitestools are taller, green-ish white in colour and lack thick heads like Toadstools but rather turn somewhat curvy at the top like a snake. Only found in large groups, sometimes found sprouting from roots to full size. |
Strategy: |
Tremer |
Appearance: A small, slimy and juicy leech-like creature. Comes in two similar forms known as Blue Tremer and Red Tremer. Both are about the same size but Blue Tremers look segmented in the middle with one side smaller, while Red Tremers are one solid form but carry the same shape of being smaller on one side. They leave gooey trails when moving around and explode into slimy remains when crushed. |
Strategy: |
Gum Head |
Appearance: An ape-like creature (making appropriate noises) with a deformed human-like head but as if its skin were stretched over its face. Looks like it has a second head slightly protruding from its chest. Comes in two forms, Old Type and New Type. Old Types are generally grey or slightly pinkish while New Types are a bit pale and their chest bumps are orange and more pronounced. New Types are sometimes found carrying weapons like pipes and golf clubs. |
Strategy: |
Patient |
Appearance: A very tall humanoid creature resembling a hospital patient, with pale grey flesh and wielding a hammer. Screams in pain when hit and lets out burps as it slides down stairs. |
Strategy: |
Bottom |
Appearance: A large creature that walks on two sizeable arms and hands. Very similar to the Twin Victim but lacks the overcoat, has two disfigured but unspecific heads on top and also a head on its bottom, upside-down. |
Strategy: |
Unkillable Enemies
Wheel Chair |
Appearance: An empty normal wheelchair with red lining. Moves on its own in no particular pattern. The number of them seen in the game (six, but seen twice) matches the number of Victims that do not appear in Ghost form. Perhaps Wheelchairs can therefore be considered Ghosts as well, already sharing certain characteristics. |
Strategy: But even avoiding them can be tricky since they have no real patterns to predict and don't even try to attack you, however they won't mind bowling you over if in their way. Try to observe what they're doing and run around them, while also cautious that they can stop and change directions in a flash. If you must put them offline for a bit, try the Rusty Axe's charge up swing. Once offline, feel free to have some fun by pushing them from behind to wheel them away. Now they at least have someone else controlling them, the bastards. |
Man with the Coat |
Appearance: A man with long blonde hair wearing a blue trench coat, brown pants and brown shoes. Often carries a pistol, steel pipe or chainsaw. Must have a laughing disorder as he just cannot stop himself all the time. While he doesn't share all Ghost characteristics, he is technically Victim 11/21. |
Strategy: Otherwise, just run past him to avoid his attacks, zigzagging to dodge his bullets if possible. This is generally always recommended unless you really want to check out a specific area more closely where he hangs about, or just explore in peace for a few minutes. |
Ghosts (Old Type)
Appearance: A dead human come back to life, often with pale skin, wounds and general disarray. They float above the ground without using their legs. There are six old type Ghosts all described below. Strategy: While you cannot kill them per se, you can put them out of commission by downing and stabbing them with a Sword of Obedience, one of five obtainable in the game. You will need to knock them down multiple times (Rusty Axe, Spade, Pickaxe of Despair are best) before you can stab them with these swords, but once stabbed they will remain pinned down in place, removing them as a factory entirely. Alternatively, Holy Candles can be placed near them, using their anti-spirit power alone to down them for a while, allowing you to use a Sword of Obedience or continue exploring in peace. Often just a few seconds of one burning candle is enough to take care of these weaker Old Type Ghosts. Silver Bullets are also available to drop them in a single hit, but these are much better used on the more powerful Ghosts later in the game. Old Type Ghosts are much weaker and easier to down by normal means, but should still be avoided. Find a list of each Old Type Ghost below, while we'll cover the New Types individually lower down. |
Victim 01 |
Appearance: Bald white male with dark clothing. Weakest and most common Ghost. |
Victim 04 |
Appearance: Shirtless white male with denim overalls, fit body and balding. Carries a trowel as a weapon, making him the most dangerous of the Old Type Ghosts. |
Victim 10 |
Appearance: White male with brown jacket and jeans. Found with a Sword of Obedience stabbed into him. Feel free to take it since he's not too threatening. |
Victim 12 |
Appearance: White male wearing brown sports jacket with white arm stripes, yellow pants and a beanie hat. |
Victim 13 |
Appearance: White female with a dark blouse, long skirt and hat. |
Victim 14 |
Appearance: Black male with a red shirt, black vest and light brown pants. |
Ghosts (New Type)
All of these Ghost Victims are stronger and more powerful than the Old Types and are introduced in the second half of the game. Refer to the appropriate sections in the walkthrough for more detailed strategies for taking them down. Note that their names are not listed to avoid spoilers. Read more info in the Victim Files if interested. |
Victim 16 |
Appearance: An attractive hispanic female with a red blouse, short dark skirt, and long dark hair that can wrap around you. Has "16/21" carved into her chest. |
Strategy: This makes her a great candidate for one of the two main Silver Bullets, and certainly a Sword of Obedience. She is also the weakest to Holy Candles of the New Type Ghosts. Just one if placed near her can take her down and allow for a stabbing on its own. It will also generally neutralize her tangling hair when she's around it. Otherwise, turn to the Rusty Axe or Spade to beat her down with regular and charge up attacks, although you'll notice she'll squirm away low on the floor like a snake. Don't let her get away and just keep pounding her until she stays down and can be stabbed. |
Victim 17 |
Appearance: Hard to see precise details because this Ghost is quite literally on fire. Before his body became all burnt and charred he was a white male wearing dark clothing, and he holds a candlestick as a weapon. Has "17/21" carved across his chest. |
Strategy: If you do feel compelled to take him out, a Silver Bullet is the quickest way but he's probably the least ideal candidate for one given how rare they are and how he isn't much of a bother. Instead, beat him down with the Rusty Axe or Spade, and use the Saint Medallion found in the same area he appears in. Keep on beating him with charge up attacks as Eileen potentially joins in and his flames will die out as he drops and can be stabbed. Victim 17 is perhaps the most resistant to Holy Candles. They will repel him somewhat but less so than any other Ghost and he'll still continue to attack rather aggressively. Even two candles together don't seem to bring him down, so don't rely on this method. |
Victim 18 |
Appearance: Fat and bloated white bald male, shirtless with blue pants. Sings indistinct songs as he floats around. Has "18/21" carved into his belly. |
Strategy: Holy Candles are known to work decently on him as well, although it may take two of them, best placed at the same time. Just try to make him float in a circle around your candles. Also ensure he looks like he's not about to leave to somewhere else before placing your candles. If you're unlucky enough to have to fight him by normal means, keep to the narrow staircase he's found in cause he'll wander around and waste so much time in the open basement. He'll regularly float backwards away from you, so just keep moving up to beat him down. Unleash regular and charge up attacks as much as you can with the Rusty Axe or Spade, dropping him several times until he can finally be stabbed. He's probably the most difficult Ghost to fight in the game. Feel free to take the Sword back after getting his key because he's only found once more in a single apartment during Outside Room 302. |
Victim 19 |
Appearance: White male with a blue shirt, tie and brown pants. Holds a crowbar as a weapon, walks on his own two feet and teleports back and forth. Suffers from electrocution burns, often stuttering as he swings as a side effect. Has "19/21" carved into his forehead. |
Strategy: With Victim 19, that's a narrow staircase near the end of the Building World 2nd time. Victim 18 should always get one of your Silver Bullets, but it's up to you to use the second on Victim 16 or 19, who are both good candidates. If fighting normally, bank on your charge up attack with the Rusty Axe or Spade, which will always track him as he teleports around, erasing a good chunk of his advantage. Beat him until he won't get up and stab a Sword into him. Unless you wish to run past him which is always an option, but prepare to fight back a bit or be quick in that late staircase. With Victim 19, that's a narrow staircase near the end of the Building World 2nd time. Victim 18 should always get one of your Silver Bullets, but it's up to you to use the second on Victim 16 or 19, who are both good candidates. If fighting normally, bank on your charge up attack with the Rusty Axe or Spade, which will always track him as he teleports around, erasing a good chunk of his advantage. Beat him until he won't get up and stab a Sword into him. Unless you wish to run past him which is always an option, but prepare to fight back a bit or be quick in that late staircase. |
by Andrew Haffenden aka Conquerer (Silent Hill 4: The Room FAQ/Walkthrough ) |